philip lelyveld The world of entertainment technology

10Aug/21Off

To create AGI, we need a new theory of intelligence

This article is part of “the philosophy of artificial intelligence,” a series of posts that explore the ethical, moral, and social implications of AI today and in the future

In a paper that was presented at the Brain-Inspired Cognitive Architectures for Artificial Intelligence (BICA*AI), Sathyanaraya Raghavachary, Associate Professor of Computer Science at the University of Southern California, discusses “considered response,” a theory that can generalize to all forms of intelligent life that have evolved and thrived on our planet.

Titled, “Intelligence—consider this and respond!” the paper sheds light on the possible causes of the troubles that have haunted the AI community for decades and draws important conclusions, including the consideration of embodiment as a prerequisite for AGI.

...Raghavachary proposes in his paper that “intelligence is a biological phenomenon tied to evolutionary adaptation, meant to aid an agent survive and reproduce in its environment by interacting with it appropriately — it is one of considered response.”

The considered response theory is different from traditional definitions of intelligence and AI, which focus on high-level computational processing such as reasoning, planning, goal-seeking, and problem-solving in general. 

...

“Brains are always housed in bodies, in exchange for which they help nurture and protect the body in numerous ways (depending on the complexity of the organism),” he writes.

Bodies provide brains with several advantages, including situatedness, sense of self, agency, free will, and more advanced concepts such as theory of mind (the ability to predict other the experience of another agent based on your own) and model-free learning (the ability to experience first and reason later).

...In a nutshell, the considered response theory suggests that suitable pairings of synthetic brains and bodies that directly engage with the world should be considered life-like, and appropriately intelligent, and — depending on the functions enabled in the hardware — possibly conscious.

See the full story here: https://venturebeat.com/2021/08/08/to-create-agi-we-need-a-new-theory-of-intelligence/

10Aug/21Off

The Same Tech Used for Video Games Is Fighting Air Pollution

Video Games: A Focus on the Environment

Video game developers are noticing how prevalent environmental issues are today and are even incorporating those themes into their new games. Sims Eco Lifestyle and Minecraft Climate City are two examples of how video games revolve around climate change issuesand encourage users to live more sustainably.

Video games developers work tirelessly to create realistic worlds, and if the world is suffering from environmental consequences, they’ll want to mirror that on their gaming platform.

See the full story here: https://www.altenergymag.com/story/2021/07/the-same-tech-used-for-video-games-is-fighting-air-pollution/35589/

10Aug/21Off

Photonics Shapes the Worlds of Augmented and Virtual Reality

... advancements in photonics are helping to expand the use of smart glasses in educational, medical, military, and industrial settings. 

According to technologists and end users, what’s needed to sustain and accelerate this growth are brighter light sources, more efficient delivery optics, and better eye-tracking sensors. Also on the wish list are systems with lower weight, more compact form factors, and reduced cost. These requirements apply both to virtual reality (VR) headsets that immerse users in a digital world and to augmented reality (AR) glasses or displays that superimpose digital data over real-world scenes. 

...

When it comes to light engine resolution, he said that a large field of view (for example, over 100°), with at least 40 pixels per degree, can produce a truly immersive experience for viewers. Such a light engine would require more than 4000 pixels on a side, while still being small and light enough for an AR/VR headset. 

Light engines require a certain baseline intensity to account for losses along the optical path and, in the case of see-through AR systems, to overcome ambient light. But the ability to modulate and control brightness is just as relevant. Rapid head or eye movements can result in a smeared AR/VR image for viewers. “The only way to avoid that is that I have the light from the display on for only a portion of the frames,” Sculley said. 

See the full story here: https://www.photonics.com/Articles/Photonics_Shapes_the_Worlds_of_Augmented_and/a67240

10Aug/21Off

Advent Partners takes aim at virtual reality play Zero Latency

Advent is expected to use its experience in rollout strategies to significantly increase Zero Latency’s footprint, and says it could triple the size of Zero Latency’s network.

The Melbourne-based company already has 50 virtual reality gaming sites - effectively big sheds - across the Americas, Europe, Middle East and Asia Pacific, including seven company-owned sites in Australia and other licensed sites offshore.

See the full story here: https://www.afr.com/street-talk/advent-partners-takes-aim-at-virtual-reality-play-zero-latency-20210810-p58hk8

9Aug/21Off

How virtual reality will change trading for pros and everyone else

... They’re also focused on stock trading through a business called D6 VR. It was developed by former Morgan Stanley analyst Andy Maggio who told CNBC in an interview, “I believe VR will be the most transformative technology in our lifetime.” While Maggio admits the technology isn’t quite ready for prime-time, he says the quality of the technology is rapidly improving. “The resolution is double what it was five years ago, the hardware is moving forward very quickly, it’s lighter and easier to use,” he said.

...While Glimpse Group tries to make a name for itself in the space, it isn’t the first to enter. FlexTrade, which specializes in creating software for financial companies, presented its first VR program for traders at a 2017 conference. 

“Traders just don’t have enough real estate on their desk,” said Managing Director Andy Mahoney. “We can do better than a keyboard, screen and a mouse.”

See the full story here: https://www.cnbc.com/2021/08/08/how-virtual-reality-will-change-trading-for-pros-and-everyone-else.html

9Aug/21Off

Technological Singularity: An Impending “Intelligence Explosion”

In 1983, Vernor Vinge popularized the theory in an op-ed piece for Omni magazine where he contended that rapidly self-improving AI would eventually reach a "kind of singularity," beyond which reality would be difficult to predict. It was also here that the first comparison to a black hole was made:

"We will soon create intelligences greater than our own. When this happens, human history will have reached a kind of singularity, an intellectual transition as impenetrable as the knotted space-time at the center of a black hole, and the world will pass far beyond our understanding. This singularity, I believe, already haunts a number of science-fiction writers. ...

But perhaps the most famous proponent of the concept is noted inventor and futurist Ray Kurzweil. His 2005 book, The Singularity is Near: When Humans Transcend Biology, is perhaps his best-known work and expands on ideas presented in earlier books, most notably his "Law of Accelerating Returns."

This law is essentially a generalization of Moore's Law and states that the rate of growth in technological systems increases exponentially over time. He further cited how an exponential increase in technologies like computing, genetics, nanotechnology, and artificial intelligence would culminate and lead to a new era of superintelligence. ...

But of course, computing, information production, and the way advancements always appear to be coming faster are just a few of the pathways that could be leading us to the so-called Singularity. In part II, we will examine how advances in nanotechnology and medical technology are also leading us towards a point in time beyond which the future will be difficult to predict. ...

See the full story here: https://interestingengineering.com/technological-singularity-an-impending-intelligence-explosion

9Aug/21Off

How Starlink’s Satellite Internet Stacks Up Against HughesNet and Viasat around the Globe

...Given that satellite internet is often the only solution for folks with little to no fixed broadband access, the Speedtest® results we saw coming from HughesNet, Starlink and Viasat during Q2 2021 were encouraging. However, Starlink was the only satellite internet provider in the United States with fixed-broadband-like latency figures, and median download speeds fast enough to handle most of the needs of modern online life at 97.23 Mbps during Q2 2021 (up from 65.72 Mbps in Q1 2021). ...

This data is changing rapidly as satellite internet providers launch new service locations and improve their technology. We’ll be excited to see if Starlink is still the satellite provider to beat next quarter and in what other countries satellite internet provides a viable alternative to fixed broadband.

See the full story with many charts here: https://www.speedtest.net/insights/blog/starlink-hughesnet-viasat-performance-q2-2021/

9Aug/21Off

Watch this cool special effects sequence wrap up the 2020 Games

The light show was designed by Moment Factory, a Montreal-based entertainment agency that through its work aims to “inspire a sense of collective wonder and connection.” We think it achieved just that with its remarkable digital light show that helped to close the Games.

But what will have looked to many like an astonishing sequence powered by LED-laden drones was in fact the result of made-for-TV special effects that no one in the stadium will have seen. 

See the full story here: https://www.virtualrealitypulse.com/edition/daily-google-amazon-2021-08-08?open-article-id=19934093&article-title=watch-this-cool-special-effects-sequence-wrap-up-tokyo-2020&blog-domain=digitaltrends.com&blog-title=digital-trends

6Aug/21Off

Evaluation of the effect of standard neuronavigation and augmented reality on the integrity of the perifocal structures during a neurosurgical approach

OBJECTIVE

Intracranial minimally invasive procedures imply working in a restricted surgical corridor surrounded by critical structures, such as vessels and cranial nerves. Any damage to them may affect patient outcome. Neuronavigation systems may reduce the risk of such complications. In this study, the authors sought to compare standard neuronavigation (NV) and augmented reality (AR)–guided navigation with respect to the integrity of the perifocal structures during a neurosurgical approach using a novel model imitating intracranial vessels.

RESULTS

The median number of contacts tended to be lower with the use of AR than with NV (AR, median 1 [Q1: 1, Q3: 2]; NV, median 3 [Q1: 1, Q3: 6]; p = 0.074). The size of the target-oriented craniotomy was significantly lower with the use of AR compared with NV (AR, median 4.91 cm2 [Q1: 4.71 cm2, Q3: 7.55 cm2]; and NV, median 9.62 cm2 [Q1: 7.07 cm2; Q3: 13.85 cm2]). Participants had more trust in AR than in NV (the differences posttest minus pretest were mean 0.9 [SD 1.2] and mean −0.3 [SD 0.2], respectively; p < 0.05).

CONCLUSIONS

The results of this study show a trend favoring the use of AR over NV with respect to reducing contact between a clip applier and the perifocal structures during a simulated clipping of an intracranial aneurysm.

See the full story here: https://thejns.org/focus/view/journals/neurosurg-focus/51/2/article-pE19.xml

5Aug/21Off

Sensorium demos AI-driven avatars as latest virtual beings

[PhilNote: video at link. Not very advanced - basic question and response. Sensorium develops AI-driven DJs.]

Sensorium Galaxy is an upcoming virtual world that will blend human and AI characters so that people can have unscripted conversations with virtual beings. And it’s showing off some of those AI characters now.

I had a conversation with one of the AI characters, Katherine. She’s an aspiring makeup artist studying in Amsterdam. She wasn’t real. But it was fun to pretend she was, as she was able to hold a conversation better than me. I was having trouble coming up with interesting questions to ask, as a weird kind of stage fright took over me as we talked.

...Los Angeles-based Sensorium is known for providing simulated virtual experiences of concert venues. The company creates photorealistic avatars, or virtual characters, that look like real people.

See the full story with video here: https://venturebeat.com/2021/08/04/sensorium-demos-ai-driven-avatars-as-latest-virtual-beings/