philip lelyveld The world of entertainment technology

7Jun/21Off

World Economic Forum’s Strategic Intelligence Immersive Experiences spotlights FluxHouse™ for the Future of Smart Home

Fluxus is part of the World Economic Forum’s Global Innovators community, amongst four leading companies selected to participate in the Forum’s augmented reality pilot project. The World Economic Forum’s Strategic Intelligence Group has introduced the use of augmented and virtual reality (AR/VR) into its curated content offering for immersive experiences.

"Our digital future is becoming more interactive and spatial, so these first steps into the nascent world of immersive technologies through easily accessible augmented reality represent a paradigm shift towards a new type of user-interface for our interactions with both the physical and digital worlds." - Andrew Berkley, Lead, Immersive Technology and Content, World Economic Forum.

About Fluxus 
Founded in 2013 in New York City, Fluxus is a privately held construction technology company, committed to advancing global housing solutions to improve quality of life through a new way of delivering affordable, energy-efficient and healthy homes across the economic spectrum by implementing smart methods of construction, where measurable ESG metrics are woven into the value chain for creating new homes.

See the full story here: https://www.globenewswire.com/news-release/2021/06/07/2242615/0/en/World-Economic-Forum-s-Strategic-Intelligence-Immersive-Experiences-spotlights-FluxHouse-for-the-Future-of-Smart-Home.html

7Jun/21Off

Felix & Paul Studios and PHI Studio are thrilled to present THE INFINITE: the first multisensory and interactive virtual reality experience to transport visitors aboard the International Space Station

THE INFINITE offers visitors the opportunity to experience life beyond Earth by allowing them to roam inside the ISS and immerse themselves in real 3D, 360-degree footage of astronauts in their day-to-day environment.

Shot over two years, producing more than 200 hours of high-end virtual reality footage, this four-part immersive series documents the life of eight international astronauts inside—and outside—the International Space Station. 

With a surface area of 12,500 square feet, THE INFINITE is an hour-long full-body immersive journey featuring seven distinct chapters, layered with multisensory content to recreate the expedition of an astronaut. From mission training to their ascension into space to their return back to Earth—where nature has slowly reclaimed its rights—each visitor is invited to create their own story to experience the sensation of being in space.

THE INFINITE: a unique and highly engaging free-roaming experience
Transitioning from more static cinematic footage in virtual reality, 90 simultaneous users will be able to wander in a free-roaming environment and feel the weightlessness of an astronaut through a stylized wireframe representation of the International Space Station at full scale. At the end of this 35-minute free-roaming experience, visitors will get to contemplate the overview effect while witnessing the most impressive view of Earth from space, a view that is typically reserved for an astronaut’s eyes only. To be able to accommodate a free-roaming environment with so many users, PHI has developed a monitoring tool to facilitate the experience. 

See the full story here: https://www.globenewswire.com/news-release/2021/06/07/2242784/0/en/Felix-Paul-Studios-and-PHI-Studio-are-thrilled-to-present-THE-INFINITE-the-first-multisensory-and-interactive-virtual-reality-experience-to-transport-visitors-aboard-the-Internatio.html

4Jun/21Off

European Union Plans Framework for Secure Digital Identities

The European Commission, the executive branch of the European Union, announced a proposal yesterday to create a European Digital Identity system that would “be available to all EU citizens, residents and businesses in the EU.” The goal is to enable citizens who are interested “to prove their identity and share electronic documents from their European Digital Identity wallets with the click of a button on their phone.” In addition, these citizens would “be able to access online services with their national digital identification,” that would be recognized throughout European Union’s Member States.

“The European digital identity will enable us to do in any Member State as we do at home without any extra cost and fewer hurdles,” stated Margrethe Vestager, European Commissioner for Competition and EVP for a Europe Fit for the Digital Age. “Be that renting a flat or opening a bank account outside of our home country. And do this in a way that is secure and transparent. So that we will decide how much information we wish to share about ourselves, with whom and for what purpose.”

... the EU’s proposal emphasizes security and privacy: “The new European Digital Identity wallets will enable all Europeans to access services online without having to use private identification methods or unnecessarily sharing personal data. With this solution they will have full control of the data they share.”

However, the proposed European Digital Identity faces a number of hurdles regarding adoption. For example, there is no requirement as of yet for Member States to develop an interoperable Digital Identity wallet; it would certainly require significant effort to drum up awareness and support from individuals, business and platforms; details will likely be necessary to prove how certified wallets would store and protect user data; and web browsers would be required to honor qualified trust certificates for website authentication.

See the full story here: https://www.etcentric.org/european-union-plans-framework-for-secure-digital-identities/

4Jun/21Off

The NFT market bubble has popped and we’ve got the charts to prove it

See the full story with many charts here: https://protos.com/nft-market-bubble-popped-crypto-collectibles-are-over/

3Jun/21Off

The idea of a university: Newman’s vision and our reality

Newman emphasises the essential need for interconnectedness of diverse branches of knowledge. He conceives knowledge as an integrated whole, and recommends an interdisciplinary or "holistic" approach as a basic pedagogical principle. Rather than making students capable only of doing some particular job or producing mere professionals or technical hands, the university, according to Newman, produces "liberally educated gentlemen" (and gentlewomen) who are endowed with "[a] cultivated intellect, a delicate taste, a candid, equitable, dispassionate mind, a noble and courteous bearing in the conduct of life." The university trains humans to think, "to reason well in all matters," and aims at a general, comprehensive, holistic development—that is, formation of character—of a person, the value of which is often undermined in the prevailing social and market parameters.

Since there are sustained attempts at valorising and legitimising bureaucratic invasions and reproduction of corporate values in our universities, we need to remain alert to diverse hegemonies hatched and launched by different establishments. But perhaps the most serious threat comes from within—from the formidable presence of people in our universities who are not academically inclined and almost clueless about Newman's "liberal education", "philosophical habit of mind" or "inner eyes"… who are not in search of knowledge and ideas, and whose eyes are rather fixed on immediate material rewards and lucrative positions. 

We also need to understand the university's essential connection with, and disconnection from, the lived life (or the reality around); it has the responsibility to contribute to the material developments and needs of the present, but at the same time it should function as an "alternative social space" that creates and circulates new ideas and knowledge, and sets a higher ethical and intellectual tone for the community to aspire for.

See the full essay here: https://www.thedailystar.net/opinion/news/the-idea-university-newmans-vision-and-our-reality-2103693

3Jun/21Off

This VR Tool Knows What You’re Thinking Before You Do [Theia Interactive’s Claria and the HP Reverb G2 headset]

This is where Theia Interactive comes in. The visualization firm and software developer is launching a brand new set of tools called Claria, which incorporates eye-tracking technology and biometric sensors to determine how you’re feeling by recording your physical reactions while in VR. It’s so efficient, in fact, that the system knows what you’re feeling before you do.

Claria accomplished this by tracking six key physical responses: heart rateheart rate variabilitycognitive loadeye vectorpupillometry, and rapid movement of the eye between fixation points, otherwise referred to assaccades. These biometric responses and subsequent data can be incredibly valuable for designers, marketers, researchers, and creators by giving them the ability to understand exactly how you feel about a given product or experience. 

This could have a huge impact in multiple industries, from design and product marketing to healthcare. 

Claira works specifically with the biosensors within HP’s Reverb G2 Omnicept Edition VR headset. That’s because while other headsets can only track one or two of the metrics needed to read your physical reactions, the Reverb G2 Omnicept Edition is stacked with state-of-the-art sensor systems capable of capturing all of the measurements needed for Claria to work effectively with real-time insights.

Claria is currently available through an early access program, with perpetual licenses available in packs of three, five, and ten. Full access to Claria is expected by the end of 2021. 

See the full story here: https://www.virtualrealitypulse.com/edition/daily-amazon-apple-2021-06-02?open-article-id=16252505&article-title=this-vr-tool-knows-what-you-re-thinking-before-you-do&blog-domain=vrscout.com&blog-title=vrscout

3Jun/21Off

Specular Theory Wins $4.5M Defense Contract Delivering Virtual Reality Training to Air Force Air Mobility Command and Air Force Global Strike Command

This new contract will fund the expansion of Specular Theory's Experiential Air Refueling Lightweight Simulator (EARL™), a lightweight VR sim that runs on commercial-grade COTS and provides high fidelity and accurate training to teach Airmen how to do Air to Air Refueling (AAR), allowing them to learn and practice AAR anytime, anywhere. The EARL™ AI instructor tracks how a student is performing then guides the student on what to do next, assessing their level of proficiency at Air Refueling. Built with AI Instruction, Adaptive Learning, Multiplayer functionality, Force Feedback controls and a Computational Fluid Dynamics (CFD) plug in, EARL punches above its weight class for delivering a lightweight sim that's highly interactive, adaptable, and more realistic than any other VR simulator. Future expansion includes the ability to load any aircraft and create any type of training scenario. 

"Flight training has typically been managed by the aircraft manufacturer.  But in reality, you wouldn't learn to play golf from a golf club manufacturer. Using the latest in AI-driven immersive technologies, combined with an understanding of the way individuals learn, we are disrupting aircraft training at every level in every crew position.  ...says Specular Theory Co-founder Ryan Pulliam.

See the full story here: https://www.prnewswire.com/news-releases/specular-theory-wins-4-5m-defense-contract-delivering-virtual-reality-training-to-air-force-air-mobility-command-and-air-force-global-strike-command-301303877.html

1Jun/21Off

China’s Digital Yuan will Change the World | Real Talk China Ep6

China's Digital Yuan is not a "cryptocurrency", it is fundamentally an entry point into China's digital logistics systems.

Watch the full video here: https://www.youtube.com/watch?v=cHQFCCkR2bg

1Jun/21Off

A Smart Lamp That Watches Kids When They Study Is a Hit in China

The product, made by TikTok owner ByteDance, monitors study habits and offers aid to students—but also raises privacy issues

The lamps come equipped with two built-in cameras—one facing the child and another offering a bird’s-eye view from above—letting parents remotely monitor their children when they study. There is a smartphone-sized screen attached to each lamp, which applies artificial intelligence to offer guidance on math problems and difficult words. And parents can hire a human proctor to digitally monitor their children as they study.

In addition to the basic version of the lamp, a $170 upgraded model sends alerts and photos to parents when their children slouch. That version of the lamp sold out on China’s largest e-commerce platforms earlier this month.

See the full story here: https://www.wsj.com/articles/a-smart-lamp-that-watches-kids-when-they-study-is-a-hit-in-china-11622466002

1Jun/21Off

Facebook says U.S. is the top target of disinformation campaigns

Why it matters: While most of the campaigns targeting the U.S. have originated abroad, Facebook found that a significant number of campaigns targeting people in the U.S. have originated from inside the U.S.

One campaign the company points to was the network operated by a U.S. based marketing firm, working on behalf of its clients, including a pro-Trump organization.

See the full story here: https://www.axios.com/facebook-disinformation-campaigns-globally-8859f7a8-f846-4899-93cb-dab635461c87.html?mkt_tok=ODUwLVRBQS01MTEAAAF9ZmeiaR19ZlLgmhVHfEGPBbX_BRJl5qKPaZsa4lya9LmrDcRe85HszHH0cvdi8l2FL-dVk9VIG_u8_13hOkuJ43wZoOM9XuNARZ80UbzeC7If