On Board, A Collection Of Virtual Reality Performances Brings Indie Xr Artists Together In One Evening
On the one year anniversary of the global shutdown of the entertainment industry, Active Replica and The Jigsaw Ensemble present ON BOARD: An Evening of Short XR Performances produced, rehearsed, and performed entirely in web-based virtual reality, demonstrating several different forms and styles of fully-immersive, virtual theater production.
Audience members can attend using their computers, phones, tablets, or virtual reality headset. Once they've logged in, they'll find themselves in a virtual lobby where they'll be met by the house managers, who help them "on board" a virtual cruise ship in-character as pirates and yacht bros. Changing scenery and costumes with the click of a button, the audience journeys through a "dark ride" of short performances created by different artists around the world, each with their own unique approach to interactive technology and storytelling through theater, improvisation, and dance. The evening ends on a deserted island, allowing the audience to enjoy a post-show sunset while they discuss their reactions and feedback.
The evening will include actors performing as virtual reality avatars, dancing live-streamed into a 3D world, a play written byOpen AI's GPT-3 a chatbot, an interactive scavenger hunt to immerse the audience the narrative, and music generated on the spot using artificial intelligence.
Limited performances will be:
Tuesday, March 16th and Wednesday March 17th at 5pm EST
Friday, March 19th at 3:30pm EST
Tickets are free, though seating is limited due to server load.
Reserve your virtual seat at: https://www.TheaterFestival.online
See the full story here: https://www.broadwayworld.com/brooklyn/article/On-Board-A-Collection-Of-Virtual-Reality-Performances-Brings-Indie-Xr-Artists-Together-In-One-Evening-20210306
Director Shalini Kantayya exposes dangers of artificial intelligence in ‘Coded Bias’
“Coded Bias” closely follows Silkie Carlo, a senior advocacy officer at Liberty and co-author of “Information Security for Journalists,” who says that these technologies are more likely to misidentify an innocent citizen than to correctly identify the criminal. In fact, Carlo says “98 percent of those matches are in fact incorrectly matching an innocent person as a wanted person.”
“Coded Bias” captured such an event in the United Kingdom, displaying members of an out-of-uniform police force halting, searching, and fingerprinting a Black 14-year-old boy for possessing a “facial match” with a criminal. His friends from school stood by watching, helpless against the police and their inaccurate facial recognition technology.
For this reason, Carlo became the director of Big Brother Watch, a British nonprofit organization dedicated to protecting citizen privacy against state surveillance. The viewer observes Carlo campaigning for Big Brother Watch by approaching members of the U.K. Parliament on a London street corner, eager to explain how facial recognition poses an infringement upon one’s privacy.
Buolamwini scrolled through the data set of the facial recognition software, noting that since each face was white, “systems weren’t familiar with faces like mine.” Buolamwini herself described this, presenting a slide to the MIT Media Lab reading “data is destiny” and highlighting how skewed data leads to skewed artificial intelligence systems.
See the full story here: https://www.columbiaspectator.com/arts-and-entertainment/2021/03/06/director-shalini-kantayya-exposes-dangers-of-artificial-intelligence-in-coded-bias/

Worldwide Academic Software Industry to 2027 – Adoption of Immersive Learning with Virtual Reality, Augmented Reality, and Gamification Presents Opportunities
The "Academic Software Market Forecast to 2027 - COVID-19 Impact and Global Analysis By Deployment and Application" report has been added to ResearchAndMarkets.com's offering.
According to this report the global academic software market was valued at US$ 625.31 million in 2019 and is projected to reach US$ 2,007.08 million by 2027; it is expected to grow at a CAGR of 16.2% from 2020 to 2027.
The cost of the study is approximately 3,900 Euros. ( https://www.researchandmarkets.com/reports/5295135/academic-software-market-forecast-to-2027-covid?utm_source=GNOM&utm_medium=PressRelease&utm_code=jbl96v&utm_campaign=1508885+-+Worldwide+Academic+Software+Industry+to+2027+-+Adoption+of+Immersive+Learning+with+Virtual+Reality%2c+Augmented+Reality%2c+and+Gamification+Presents+Opportunities&utm_exec=jamu273prd )
Enterprise Use Of Augmented Reality Blazing A Path For Consumer Smart Glasses
While consumer-focused companies work to develop smart glasses, Microsoft (MSFT) and Vuzix(VUZI) are making major strides with augmented reality headsets for enterprise applications. These developments could blaze a path for future consumer AR glasses.
Apple Smart Glasses Could Combine Device Functions
Microsoft, Vuzix Making Waves In Augmented Reality
Half of the Fortune 500 companies have purchased HoloLens 2 headsets, Alex Kipman, technology fellow at Microsoft, said at Ignite. The headsets, which went on sale a year ago, start at $3,500.
See the full story here: https://www.investors.com/news/technology/augmented-reality-enterprise-blazes-path-consumer-smart-glasses/
Sony Pictures Unveils Virtual Reality Game Set in ‘Zombieland’ Universe
Sony Pictures Virtual Reality and British development studio XR Games unveiled on Thursday a VR shooter game set in the Zombieland universe.
Zombieland: Headshot Fever tasks players with joining Columbus, played by Jesse Eisenberg in Ruben Fleischer's 2009 film; Tallahassee, Wichita and Little Rock as they take on the undead amid a zombie-killing racecourse. The game is inspired by 1990s' arcade-style light-gun shooting and modern racing titles, and will, as the companies describe, retain the humor and action of Zombieland and its sequel, Double Tap.
See the full story here: https://www.hollywoodreporter.com/heat-vision/sony-pictures-unveils-virtual-reality-game-set-in-zombieland-universe

Microsoft shows off its vision for future meetings, with your colleagues as holograms floating in space
With Mesh, Microsoft wants to ensure that people who don’t have AR systems can participate in virtual gatherings with those who do. The goal is to enable people to join Mesh-enabled meetings on any device, such as a PC, a tablet or a smartphone. It will also work with virtual reality (VR) headsets -- a slightly different class of device that immerse people in a computer-generated world but block out the physical environment, and are generally cheaper and more common than AR headsets. For example, HP sells a VR device that works with Windows, the Reverb G2, for $600.
Over time, Microsoft plans to incorporate Mesh into its own applications, such as the Teams collaboration app that has become more widely used during the Covid pandemic as a way for co-workers to meet without being in the office.
Mesh will be an Azure service and associated software development kit. Select customers can start testing the Mesh cloud service now in preview before it becomes more widely available.
See the full story here: https://www.cnbc.com/2021/03/02/microsoft-launches-mesh-service-for-augmented-reality-collaboration.html
An Opera Nonprofit Bets on VR, With a New Show About Joan of Arc
In the new show, the audience will follow a modern-day version of the patron saint in the form of five homeless women. The audience will be able to follow different women when the Joans cross paths throughout the interactive, site-specific opera, according to Hiatt.
Opera on Tap has partnered with homeless shelters to allow women to tell their stories, and is compensating them for their contributions to the show’s narrative.
Hiatt plans to incorporate augmented reality smartglasses, similar to Google Glass, which are reportedly rolling out in the next year or so. “The idea is that an audience member can put them on and experience the opera though augmented reality,” she said. “We’re working on technology development and figuring out the approach we’ll use.”
“It’s about taking opera out of the concert hall and into places where people could experience it intimately,” Hiatt added.
They’re also sending “OperaCades,” ornate theaters on wheels built in partnership with New Orleans Opera, around to different cities so that music lovers can safely enjoy a live performance.
See the full story here: https://thestoryexchange.org/opera-on-tap-leveraging-virtual-reality-survive-pandemic/

‘Omni One’ Virtual Reality Treadmill Raises Over $11M From More Than 4,000 Investors
Virtuix, developer of Omni One, an omni-directional treadmill for the home that lets players walk and run inside popular games and virtual worlds, has announced that its campaign on SeedInvest, an equity crowdfunding platform, has surpassed $11M in funding from more than 4,000 investors, breaking records for the fastest uptake in the platform's history. Virtuix's campaign to back Omni One aims to raise $15M and ends Friday, April 2, 2021.
See the full story here; https://www.prnewswire.com/news-releases/omni-one-virtual-reality-treadmill-raises-over-11m-from-more-than-4-000-investors-301239194.html

National Security Commission on AI Pinpoints Chinese Threat
The National Security Commission on Artificial Intelligence identified China as the first to challenge U.S. technological dominance since the end of World War II. To counter this potential threat to the United States, the 15-member commission issued a 756-page report urging a $40 billion investment in artificial intelligence research and development to be “AI ready” by 2025. The report also called for the U.S. to stay two generations ahead of China in semiconductor manufacturing. To that end, it suggested a significant tax credit for chip makers.
VentureBeat reports that, “President Biden pledged support for $32 billion to address a global chip shortage and last week signed an executive order to investigate supply chain issues.”
To counter China’s “techno-authoritarian governance,” the report encouraged both the establishment of an Emerging Technology Coalition with allies and “high-level, ongoing diplomatic dialogue with China to discuss challenges emerging technology like AI presents in order to find areas for cooperation toward global challenges like climate change.”
See the full story here: https://www.etcentric.org/national-security-commission-on-ai-pinpoints-chinese-threat/#more-157764

Massachusetts Finds Compromise in Use of Facial Recognition
With the new law, police must get a judge’s permission to run a facial recognition search.
The New York Times reports that, even with a judge’s permission, “someone from the state police, the FBI or the Registry of Motor Vehicles [is required to] perform the search.” In other words, “a local officer can’t just download a facial recognition app and do a search.” The law goes further in creating “a commission to study facial recognition policies and make recommendations, such as whether a criminal defendant should be told that they were identified using the technology.”
The terms of the draft law banned “almost all” government agencies from using facial recognition except the Registry of Motor Vehicles, “which uses it to prevent identity theft.” Otherwise, any agency required a warrant to ask for a search. Massachusetts governor Charlie Baker threatened to veto it. A letter from NBA player Jaylen Brown and his Celtics teammates decried the technology’s built-in racial bias.
The new law is the result of compromise. Crockford noted that it was “politically impossible” to ban the use of facial recognition in the state … [but] that additional guidelines will help prevent abuse and false arrests.”
See the full story here: https://www.etcentric.org/massachusetts-finds-compromise-in-use-of-facial-recognition/

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