philip lelyveld The world of entertainment technology

18Jun/19Off

AIs should be legally liable for their mistakes soon

robot1200-796x417Frears explains that, in the past, the driver was the only insured party in an automobile scenario, but with AI input into the driving process, it now needs to be established just who or what had the deciding influence over the accident.

“If it’s a product fault, a consumer has the right to expect the product he or she buys from a manufacturer will be roadworthy and safe, so that switches the liability back to the manufacturer. But, otherwise, the insurers will now pay out irrespective of whether or not the driver is insured,” Frears says.

“It’s blurred the line completely, and turned on its head where the insurance actually lies – it’s no longer the driver who’s the insured party in a motor scenario, and I think that’s going to inform how the liability for AI generally will work.”

Insurance following the software involved in an accident is a key provision laid out in the Automated and Electric Vehicles Act. The key factor is whether the driver has engaged the traditional manual controls before the accident – and determining this will be a crucial part of an insurer’s investigation.

“Causation, intent and responsibility get increasingly difficult to untangle when AI is involved.”

“Digital health deploying AI in disease recognition, genetic testing, virtual nursing, surgical robots – these all introduce the risks of mismanaged care owing to AI errors and the lack of human oversight.”

See the full story here: https://thenextweb.com/syndication/2019/06/17/ais-should-be-legally-liable-for-their-mistakes-soon/?utm_campaign=the_download.unpaid.engagement&utm_source=hs_email&utm_medium=email&utm_content=73784454&_hsenc=p2ANqtz-_ffMLruxZJrW2oQa19JW4dkeqvXzQW51MLigWMLvux6v7LxbcX3H1msiEFWdq9tB5UsV3lWBB-tmDrZi_-ILNzmSb-2w&_hsmi=73784454

18Jun/19Off

Magic Leap accuses Nreal founder of stealing AR glasses tech for China

nreal-3-e1560871387278As noted by Bloomberg, Magic Leap filed a federal lawsuit yesterday against Chi Xu and Nreal, suggesting that Xu used part of his 13-month employment with Magic Leap to pilfer secrets for a competing business in China. Magic Leap, of course, spent years teasing its development of a cutting-edge augmented reality headset before finally releasing Magic Leap One last year.

The original report notes that Nreal was started in Beijing, China as Hangzhou Tairuo Technology, and Bloomberg suggests that it’s yet another example of intellectual property theft from a U.S. company by a Chinese one. While that may be true, it’s also worth noting that large companies sometimes levy shaky accusations of IP theft against former employees to extract financial concessions from their subsequent startups, with settlements and judgments varying based on a variety of factors.

See the full story here: https://venturebeat.com/2019/06/18/magic-leap-accuses-nreal-founder-of-stealing-ar-glasses-tech-for-china/

18Jun/19Off

Exclusive: Behind the scenes with Childish Gambino as he creates his psychedelic new AR app

i-2-how-and-why-childish-gambino-made-an-augmented-reality-appThe Pharos AR app actually doesn’t enable a lot of interaction between the digital content and the real world content. It does contain some interactive features—you can tap on the glyphs in the cave to activate them, for example. But the slow blending of the real world around you (as seen through the phone camera) into the world of the cave is compelling. It feels more like the gradual onset of a hallucinatory drug as opposed to the immediate occlusion and immersion you get when entering a VR experience.

Pharos AR was designed by the creative agency MediaMonks with direction from Childish Gambino and his creative management team using Unity’s 3D engine. The movements of the human dancers in the cave derive from the movements of humans wearing motion capture (mo-cap) suites. The data collected from the sensors on the suits are then fed into the Unity engine where they’re used to animate the avatars. The people at Unity pitched in with technical assistance.

See the full story here: https://www.fastcompany.com/90363068/how-and-why-childish-gambino-made-an-augmented-reality-app

18Jun/19Off

The Mona Lisa Will Emerge From Behind Its Bullet-Proof Glass in the Louvre’s First-Ever Virtual Reality Experience

Still-from-Mona-Lisa-Beyond-the-Glass-Courtesy-Emissive-and-HTC-Vive-Arts-3Visitors to the Leonardo exhibition will don a VR headset and enter a virtual space where they can step behind the famous painting’s protective glass and interact with it. The experience, which is the result of a partnership with the company HTC VIVE Arts, promises to shed light on details of the famous masterwork that are hidden from the naked eye, and to offer more information about the mysterious sitter, whose identity has been the subject of debate among historians for centuries.

The exhibition, which is organized by the Louvre’s Vincent Delieuvin and Louis Frank, is one of the most high-profile events marking the 500th anniversary of the artist and scientist’s death in France.

Can’t make it to the Louvre in Paris? You will be able to experience the VR element of the much-anticipated exhibition at home if you own a headset. It will be available through HTC’s digital subscription service, VIVEPORT, as well as other VR platforms.

“Leonardo da Vinci” runs October 24, 2019 through February 24, 2020 at the Musée du Louvre, Paris.

See the full story here: https://news.artnet.com/art-world/louvre-leonardo-da-vinci-virtual-reality-1575859

17Jun/19Off

Companies Test Out Internal Crowdsourcing For Best Ideas

Some companies are changing their model for picking out the best new ideas to develop. In most industries, the typical path of a new product begins in the R&D department and is led by senior staff. But that’s beginning to change, said USC Marshall School of Business chaired professor Ann Majchrzak, who noted that companies are starting to realize that the R&D department “might not be the best predictor of what is a good idea.” Instead, some companies are experimenting with internal crowdsourcing, which lets any employee pitch an idea.

See the full story here: http://www.etcentric.org/companies-test-out-internal-crowdsourcing-for-best-ideas/

17Jun/19Off

The Labor Movement Comes to Virtual Reality: Unionizing Digital Media

Vice-Union_for-websiteThe union, as Kelly says above, is a place where the workers can build a community that is for their own benefit, not for their bosses’ exploitation. In media, McRobert says, that has meant a real sense of ownership over the union. They show up, they put in the work, they are willing to challenge the old ways of doing business that do not make sense to them, and at the end of it, they come out with something strong and valuable.

To Kelly and Jones, both, the most important thing has been to watch their coworkers under- stand that their work has value and that value is being captured by someone else who benefits from their time on Twitter and their weekends on the clock. Asked for final words, Jones simply says, “Journalists are workers and workers need a union.”

See the full story here: https://truthout.org/articles/the-labor-movement-comes-to-virtual-reality-unionizing-digital-media/

17Jun/19Off

Fortnite – Battle Royale weaponises a virtual world

bee2b606412d6d34a2ff9a91a24d196bWith its cartoon-like graphics, silly outfits and dance moves Fortnite’s visual elements deliberately eschew gritty reality to sanitise the gaming environment. There’s no blood, no gore, just cute avatars shooting at each other.

Besides the disarming visuals, Fortnite is also immensely shareable. The Battle Royale is almost as much about players interacting with each other inside the game as it is about staying alive.

The diverse battle arenas in Fortnite have quickly become digital playgrounds, where users congregate, create and share collective experiences.

This is Fortnite’s secret sauce: the cartoonish combat may be the objective of the game but inhabiting a consequence-free virtual world is the real drawcard.

See the full story here: https://www.theaustralian.com.au/inquirer/battle-royale-weaponises-a-virtual-world/news-story/54cb24ede763195afbebb2d40650aa8b

16Jun/19Off

Sneak peek at virtual reality dome on Las Vegas Strip

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a new attraction coming to The LINQ hotel-casino.

The Fantasy Dome, powered by Omnispace, is a 360-degree, virtual reality dome.

Its the first permanent attraction dome of its kind, with Las Vegas being its flagship location. Other cities are in the works and will be announced at a later time.

The dome will offer 5 different journeys that will take guests on a 360 visual and sensory adventure. Journeys include "Space Next", "Fractal Universe", "Primitive" and others. Tickets will start at $14.99.

See the full story here: https://www.ktnv.com/positivelylv/sneak-peek-at-virtual-reality-dome-on-las-vegas-strip

16Jun/19Off

VIRTUAL REALITY FESTIVAL LAUNCHES IN PARIS

NewImagesFestival-NEWSThis year NewImages Festival has shortlisted 12 immersive or interactive works, this selection will take you on a tour of the latest in VR creation around the world. From the US (Wolves in the Wall by Pete Billington) to Paraguay (Opus VR), Romania (RocketMan 360), Moldavia (Aripi) and four French works. Open to all genres – fiction, animation, video game, experimental –, it provides an overview of the best in VR production.

The works in the competition will be evaluated by a distinguished jury, presided by US filmmaker Colin Trevorrow, who re-launched the Jurassic franchise with the smash hit Jurassic World (he is currently producing the third chapter in the Jurassic World trilogy)

He will be assisted by talented choreographer and director Bianca Li, who is developing a work of VR; Legendary Entertainment’s Katie Calhoon, executive producer of Alejandro Gonzáles Iñárritu’s installation Carne y Arena; and Taiwanese new media artist Hsin-Chien Huang, whose collaborations with Laurie Anderson were recently screened at the Directors Fortnight in Cannes.

The Festival will also feature a unique focus on Taiwanese VR creation, a selection of multiplayer interactive experiences (including escape games and virtual table football), large-scale immersive installations, concerts mixing the digital with the traditional, and an AR exhibition.

See the full story here: https://www.gameindustry.com/news-industry-happenings/virtual-reality-festival-launches-in-paris/

 

16Jun/19Off

Facebook Open-sources AI Habitat To Help Robots Navigate Realistic Environments

replica-apartment-1200x750“Habitat-Sim achieves several thousand frames per second (fps) running single-threaded, and can reach over 10,000 fps multi-process on a single GPU, which is orders of magnitude faster than the closest simulator,” a dozen AI researchers said in a paper about Habitat. “Once a promising approach has been developed and tested in simulation, it can be transferred to physical platforms that operate in the real world.”

Facebook Reality Labs, formerly named Oculus Research, is also open-sourcing Replica, a data set of photorealistic 3D environments like a retail store, apartment, and other indoor environments that resemble the real world. AI Habitat can work with Replica but also works with other embodied AI research data sets like Matterport3D for indoor environments.

Facebook VP and chief AI scientist Yann LeCun told VentureBeat the company is interested in robotics because the opportunity to tackle complex tasks attracts the top AI talent.

How AI Habitat works was detailed in an arXiv paper written by a team that includes Facebook AI Research, Facebook Reality Labs, Intel AI Labs, Georgia Institute of Technology, Simon Fraser University, and University of California, Berkeley.

See the full story here: https://uploadvr.com/facebook-open-sources-ai-habitat-to-help-robots-navigate-realistic-environments/