philip lelyveld The world of entertainment technology

20Sep/18Off

Israelis experience Palestinian home life in virtual reality

3500An art exhibition in Jerusalem that gives Israelis the chance to experience a Palestinian family’s living room – by wearing virtual reality goggles – has laid bare the entrenched separation of two societies that live side by side but, increasingly, worlds apart.

The Israel Museum, where the exhibition is being held, is less than two miles from Arab neighbourhoods in Jerusalem where thousands of Palestinians live. And it is only six miles from the West Bank village where the family who agreed to be filmed for the project live.

Landau’s room, called “Visitors”, has been sliced down the middle, with one side decorated like the home of a Jewish family and the other as a Palestinian home. Virtual reality glasses give visitors a 360-degree view of the homes and they can listen to stories from family members.

Israelis and Palestinians – societies that once knew each other intimately – have never been as physically divided as they are today. After two intifadas, Israeli military crackdowns and ensuing bloodshed, there have been moves for complete separation.

The two families Landau filmed for the project live just tens of metres apart but have never met because they are separated by the wall that divides the West Bank.

See the full story here: https://www.theguardian.com/world/2018/sep/20/israelis-experience-slice-of-virtual-reality-of-palestinian-home-life

 

20Sep/18Off

MovieCoin’s Public Presale For Blockchain-Based Technology

MovieCoin_Bankex_HomepageVentureBeat reports that, according to chair/chief executive Christopher Woodrow, “MovieCoin comprises content financing and production, business and consumer services, and technology development and licensing.”

“The content financing and production business offers ownership of filmed entertainment assets to financial investors seeking institutionalized, programmatic access to financing of premium content,” he added. “Our team of seasoned Hollywood media executives will source and qualify commercial feature film and entertainment investment opportunities.”

The MovieCoin Smart Fund, he added, is a “financing program established to finance and own a portfolio of wide-release, feature-length major motion pictures.” MovieCoin Smart Fund (MSF) tokens are used to fund content production on the MovieCoin platform, enabling investors to partake in film financing at a lower cost than traditional financing models.

Similar to crowdfunding, MSF tokens allow “users to stake a claim in the industry at a lower level than before,” and could also be used “to purchase movie tickets and other entertainment offerings.”

See the full story here: http://www.etcentric.org/moviecoins-public-presale-for-blockchain-based-technology/

20Sep/18Off

Transference Review: A Black Mirror VR Nightmare Come To Life

transference-kitchen-1200x675Platforms: Rift (reviewed,) Vive, and PSVR. Also supports non-VR.

POSITIVES

- Top-notch performances from cast
- Palpable tension from start to finish
- Creative meta commentary on VR technology
- Absolutely beautiful visuals

NEGATIVES

- Extremely short at about 90 minutes
- Most puzzles were extremely easy
- Lots of recycled assets

In many ways this is the perfect embodiment of what people mean when they say “VR experience” rather than “game” or “story” as the narrative itself ebbs and flows as something that exists around you rather than something that’s told to you as you play. And after spending about 90 minutes to get through it all from start to finish in one sitting, I can’t stop thinking about it.

...most set pieces revolve more around results from you actions than the actions themselves.

For that reason, Transference really is best experienced in a single sitting if possible.

Final Score: 9/10 –  Great

Transference is available starting today on PC for Rift (Oculus Home) and Vive (Steam), as well as PS4 (PSN page) with optional PSVR support. It’s also available in non-VR mode for PC as well as Xbox One. All versions start at $24.99. And check out these official review guidelines to find out more about our process. 

See the full story here: http://www.virtualrealitypulse.com/edition/daily-oculus-htc-2018-09-18?open-article-id=8930742&article-title=transference-review--a-black-mirror-vr-nightmare-come-to-life&blog-domain=uploadvr.com&blog-title=uploadvr

20Sep/18Off

Oculus will livestream its next Connect conference in VR

dimsThe company will livestream key OC5 moments in Oculus Venues, so you can experience keynotes, esports action and gameplay alongside other fans in the crowd, using Oculus Go or Gear VR.

Things kick off at 10am (PT) on September 26 with the OC5 keynote address, including all the latest VR and developer news, followed by esports action from 12pm until 5pm in the demo hall. Later that night, the main stage will be transformed into an esports arena for the VR League's Onward Grand Finals, with Oculus' chief technology officer John Carmack taking the stage the following day for his signature unscripted keynote. Things will wrap up on September 27 with zero-gravity sports and Echo Arena competitive play from 12pm until 4pm.

Don't have the right gear? Oculus will still be hosting 2D livestreams of the keynotes and esprots events on a number of channels, including Facebook and YouTube. Register for a physical or virtual ticket at the Oculus Connectsite, but be quick if you want to attend in person -- tickets are running low.

See the full story here: https://www.engadget.com/2018/09/18/oculus-livestream-connect-vr-oc5-venues/?utm_source=VentureBeat&utm_campaign=50987ea6e7-arvr_weekly&utm_medium=email&utm_term=0_89d8059242-50987ea6e7-33364459

20Sep/18Off

Sony Patents VR Headset That Combats Simulation Sickness With Eye-Tracking And More

Sony-Patent-New-1-1200x661-2The patent was originally filed in early 2017 (six months after the original PSVR’s release) and published last week. It describes a system for fighting what it describes as “virtual reality sickness” using a head-mounted display (HMD) that’s fitted with a range of biometric sensors such as a thermometer, eye-tracking cameras, a moisture sensor and exterior orientation sensors.

According to the patent, the given headset would use these features to establish a “health threshold value” that could presumably tell when a VR experience was becoming too intense for the user and then act accordingly. There’s even a microphone that will listen out for “negative” words and noises that might suggest you’re having a bad time (or you’re just doing the Mr. Baker chase in Resident Evil 7).

... this patent suggests Sony may come up with a system that accepts people get ill in VR and tries to help them when they start feeling nauseous.

That said, based on the chart below, it looks like the system would be more concerned with alerting the VR user to their condition rather than dynamically changing the given experience for it. ...

Of course, some elements of the headset could also be used in other ways. Eye-tracking, for example, is considered essential for the next step of VR. It allows for foveated rendering,...

See the full story here: https://uploadvr.com/sony-patents-vr-headset-that-combats-simulation-sickness-with-eye-tracking-and-more/?utm_source=VentureBeat&utm_campaign=50987ea6e7-arvr_weekly&utm_medium=email&utm_term=0_89d8059242-50987ea6e7-33364459

 

20Sep/18Off

Magic Leap’s Angry Birds

After about a month in the public spotlight, the Magic Leap One is starting to get its first titles. Rovio and Resolution Games announced publicly today that they will be releasing Angry Birds FPS: First Person Slingshot this fall for the Magic Leap One.

It’s an actual game, not just a little tech demo.

It wasn’t my first bout with Magic Leap’s new hardware, but it was the first time that I truly appreciated what improvements it boasts over headsets like Microsoft’s HoloLens.

What’s unique is that the tower is now stacked on your coffee table that you can approach from any angle and the Magic Leap controller is your slingshot that you can aim a lot more precisely as a result.

It’s kind of interesting that Apple’s main ARKit 2 demo and Magic Leap’s first full title are slingshot games, but I guess you find what works and move from there.

It felt like a mobile game, if only one that allowed you to visualize the mobile content overlaid on the world in front of you.

See the full story here: https://techcrunch.com/2018/09/19/magic-leap-ones-first-major-game-is-angry-birds-heres-what-its-like-to-play-it/?utm_medium=TCnewsletter

18Sep/18Off

Porsche Makes Big Investment In Augmented Reality Windshield Tech

The automakers along with JVC Kenwood and other companies have pumped $80 million into the Swiss firm WayRay that has been developing the AR tech to be roadworthy.

The firm claims that its system has "a smaller projection system that can be installed in almost any car model," versus the head-up displays that automakers currently use. The AR elements can be visible to both drivers and passengers, depending on the needs of an automaker.

WayRay has raised over $100 million in investments since the firm's founding in 2012. The firm is now able to manufacture its own holographic optical systems, hardware, and software. The next step is opening a factory in Germany.

See the full story here: https://www.motor1.com/news/266480/porsche-augmented-reality-windshield-investment/

18Sep/18Off

‘USA Today’ Turns to Augmented Reality to Tell the Story of Corruption in Chicago

giphy-downsized-large-2Debuting Sept. 24, The City examines the backroom politics of several American cities, with the Windy City serving as the subject in its premiere. The podcast's first episode focuses on how municipal government, organized crime, and federal authorities conspired to dump trash in a vacant lot of Chicago's North Lawndale neighborhood.

Available today in the USA Today app for iOS, the AR experience presents the audience with a 3D aerial model of the North Lawndale neighborhood.

As the audio story unfolds, a time-lapse animation of the dump grows in size and height. Visual prompts within the field of view direct viewers to points of interest on the model as the story continues.

USA Today has not been as prolific in the practice as the Times, whose immersive content team has published about a story per month since starting the AR production in February 2018. Considering that augmented reality, particularly in the area of news reporting, is still an emerging technology, it will take some time before media companies achieve the scale necessary to produce content on a more consistent basis.

See the full story here: https://mobile-ar.reality.news/news/usa-today-turns-augmented-reality-tell-story-corruption-chicago-0187468/

18Sep/18Off

Teaching Sorting Algorithms in an Interactive Virtual Reality Environment

Abstract
(Excerpt) Could the introduction of visualization and interactive elements in a fully immersive virtual environment make computer science theory more accessible to those without computer science backgrounds? This thesis seeks to find the answer to that question. The thesis will present a proof-of-concept in the shape of an application called SortVR. SortVR allows students with no computer science background to learn two simple sorting algorithms---selection sort and bubble sort---through the use of either of two VR headsets, Oculus Rift or HTC Vive. User testing of the application and a subsequent survey will then be used to evaluate the application. Analysis will try to uncover the feasibility of using VR to teach sorting algorithms and what elements should be included in an application designed for that purpose. It is shown that users found the design of SortVR easy to interact with and that they believe the application shows the potential of using VR in the future to teach sorting algorithms and other computer science concepts.
See the full story here: https://brage.bibsys.no/xmlui/handle/11250/2563027
18Sep/18Off

Why Apple Is Betting Big On Augmented Reality With Latest Range Of Phones

https---blogs-images.forbes.com-paularmstrongtech-files-2018-09-Screen-Shot-2018-09-17-at-17.53.19.jpgThe numbers support this Apple's decision; AR is seeing increased investment as interest in VR (beyond enterprise) cools. For years, there’s been a stable demand for augmented reality among tech geeks. But, the price of the technology required to make it a mainstream product was too staggeringly high. Times have changed, though, and that means that you can reap the rewards of actually playing with augmented reality in a way that previously was impossible.

Understanding AR's potential to make or break a business is now mission-critical for businesses. [AR's rise] is about technology evolving to the next level.”
Apple's Bionic chip and its unique neural networks mean that coaches can improve your free throws and you can play Galaga without going to an arcade but there's more to come. Apple is already working on autonomous vehicles, an AR/VR headset and glasses all of which will have extra screens to augment. Apple is just getting started in a new world of screens. The world is no longer just what you see; it's what you'll augment.
See the full story here: https://www.forbes.com/sites/paularmstrongtech/2018/09/17/why-apple-is-betting-big-on-augmented-reality-with-latest-range-of-phones/#123d90595c94