philip lelyveld The world of entertainment technology

12Jul/16Off

Pokemon Go Is Driving Insane Amounts of Sales at Small Local Businesses. Here’s How It Works

Pokemon_Heroes_2003_03-cc_100058As Pokemon Go users traverse their towns in search of Pokemon, local stores, restaurants, movie theaters, and other businesses are capitalizing on this massive opportunity, driving huge amounts of foot traffic and conversions both with simple in-app purchases and creative marketing campaigns.

To start turning the ambulating gamers around you into your new best customers, all you need is to know how to play the game. Here's how:

1. Find Out if Your Business Is a Gym or PokeStop

2. Sit Back, Throw Down a Lure, and Enjoy the Show

3. Go Where the Pokemon Roam

See the full story here: http://www.inc.com/walter-chen/pok-mon-go-is-driving-insane-amounts-of-sales-at-small-local-businesses-here-s-h.html

12Jul/16Off

NBC Universal Patents a Way to Detect BitTorrent Pirates in Real-Time

nbc_universal_patent_usptoNBC Universal, an American media conglomerate, has been granted a new patent that can help track files being shared by groups via peer-to-peer networks in real-time. The patent titled "Early detection of high volume peer-to-peer swarms", seems to be way forward for NBC Universal in its ongoing attempts to restrict piracy of its copyrighted content.

The new patent will essentially help the company identify the swarm's popularity and take anti-piracy measures before is "too late to do much good."

See the full story here: http://gadgets.ndtv.com/internet/news/nbc-universal-patents-a-way-to-detect-bittorrent-pirates-in-real-time-859531

 

12Jul/16Off

When Virtual Reality Meets Data Journalism

3-screen-shot-2016-06-19-at-9-13-31-pm1What We Learned

VR brings its own challenges. Here is what we noticed in particular:

  1. There’s no room for lots of text, so you’re trying to do something simpler in a more complicated environment. The visual actually includes less data than the original. In fact, the more text you have, the more likely it is that you will make your viewers sick. And not making people feel sick is a key obsession of developers working with VR: you’re putting users in an alternate reality and if that reality doesn’t behave in predictable ways, then it can make people want to vomit, literally. It’s the equivalent of motion sickness.
  2. The viewer no longer needs to “click” or “tap” to demonstrate intent. But it also raised the question: how long should the viewer have to look at something to “activate” it? Also, our early prototype was giving us headaches (literally) until we realized that our virtual “eyes” were too far apart in the virtual world — as though the left eye were 10’ away from the right eye.
  3. It’s all about location. Movement in the virtual world can be disorienting, so we found it more effective to spread the information around the viewer. The Pitch team sketched Inception-like ways of bending maps, exploring laying out information in space as one would on a print page. Secondary “sidebar” information could be the area behind you, for example.
  4. Looking down is much more comfortable than looking up. So, look down in this and you see the European flag, to help ground the viewer (and provide a nice visual trick).
  5. Instructions can be helpful. Pitch’s Adam Florin describes the technology as “still a bit of a moving target, especially on mobile”. An incoming call produces a pretty disorienting experience, for example. This is such a new area, we felt it needed instructions. A screen tells you what to do and there are pointers to help you look in the right direction.
12Jul/16Off

Koski is like Lego with augmented reality, but more fun than that sounds

Picture1The magnetic discs allow stable structures to be built, no matter how complex, which can lead to a more imaginative digital landscape once the Koski iPad app is activated. Augmented reality is already a big deal given the meteoric rise of Pokémon Go, but the way Koski combines physical toys with AR is a new and innovative take that may get kids interested in building things with their hands instead of exclusively using a phone or a tablet.

See the full story with Video here: http://www.theverge.com/circuitbreaker/2016/7/12/12159490/koski-lego-augmented-reality-but-more-fun

12Jul/16Off

New WSU virtual reality Cave uses cutting-edge technology

newwsuvirtua"Our primary vision is to transform manufacturing across multiple industries – aerospace and defense, life sciences and industrial equipment – through innovative technology," says Jeff Fisher, WSU's virtual reality lab manager.

That includes enhancing concept and design processes; user experience testing; virtual prototyping, facilities planning and certification; and significantly shortening product development timelines for various industries.

See the full story here: http://phys.org/news/2016-07-wsu-virtual-reality-cave-cutting-edge.html

12Jul/16Off

This Chinese Startup OnePlus Set Up a Virtual Reality Store in Space to Sell Its Flagship Smartphone

OnePlus-hed-a-2016For last month's launch of the OnePlus 3—the third flagship smartphone created by OnePlus—the China-based company created a virtual reality experience that brought viewers to a space station where they could learn about the latest features of the flagship phone. Around 60,000 people tuned in, and within the first hour, 10 percent of those who viewed the video bought a phone. Within six hours, the conversion rate had grown to nearly 30 percent. That might sound like a small sum in an era of YouTube videos that reach millions, but the initiative could provide a glimpse into the future of virtual shopping.

When users put the headset on, they see a rendering of the OnePlus office in China. But when they enter, they see a note that says the company has moved. Soon, they're taking an elevator that takes them up to the space station. There, there are four rooms, each featuring one characteristic of the phone. For example, one describes the phone's "dash charge" feature, which provides a day of power in a half hour. Another focuses on the camera, while another features the design.

OnePlus wouldn't say how many phones they've sold so far, but if it's going to compete with Apple and Samsung, it certainly has a long ways to go. According to a May report from Gartner, Samsung led the way in global market share in the first quarter with 23.2 percent, followed by Apple's 14.8 percent and Huawei with 8.3 percent.

See the full story here: http://www.adweek.com/news/technology/chinese-startup-oneplus-sets-virtual-reality-store-space-sell-its-flagship-smartphone-172409

11Jul/16Off

Fading Acer Makes Virtual Reality Gambit to Turn Things Around

-1x-1-3Acer is looking to grab a slice of a headset market expected to yield $20 billion in revenue by 2020, and it’s enlisted some big names in the effort.

The company formed a venture with Swedish game developer Starbreeze AB to make the StarVR, a headset Chen says sports superior resolution and a wider 210-degree field of view. But with a price tag in the “four-digit range,” the gadgets are geared toward commercial buyers such as movie theaters, amusement parks and arcades. IMAX Corp., the Canadian company that popularized outsized movie screens, announced in May the StarVR will be installed in future virtual-reality theaters. The first headsets will grace an IMAX experience center envisioned for Los Angeles this year, Acer says.

Acer is in discussions with others but Chen for now is keeping mum on details.

See the full story here: http://www.bloomberg.com/news/articles/2016-07-10/fading-acer-makes-virtual-reality-gambit-to-turn-things-around

11Jul/16Off

Virtual reality sex festival (Japan)

Picture1The immense popularity of virtual reality pornography in Japan led the country's first ever VR porn festival being cancelled last month amid crowd trouble.

The authorities were forced to act to end the festival prematurely, because of concerns that the over-excited mob might work themselves into a riotous frenzy if not able to enter the venue.

Don't worry if you missed the festival, robot sex fans will be able to check out all the new VR porn gadgetry at Adult VR Festa 02, scheduled for August.

You will need a ticket for that one though. And probably some wet wipes.

See the full story here: http://www.mirror.co.uk/tech/virtual-reality-sex-festival-organisers-8388426

11Jul/16Off

Whatever happened to 3D printing?

3“We proved we could be very successful for early adopters, but when we tried to cross the chasm into the mainstream market, there were production and financial troubles we couldn’t solve on the capital timeline we had,” Cervantes said.

Dozens of 3D printer companies had cropped up with the intent of building beginner-friendly options.

At the end of 2015, 3D printing veteran 3D Systems ceased production of its easy-to-use Cube printer. Its competitor, Stratasys, announced layoffs for the second time in six months for its consumer-oriented MakerBot division.

Except, desktop manufacturing is still growing. Shoppers bought more than 275,000 desktop 3D printers in 2015, up from 160,000 in 2014, according to the 2016 Wohlers Report. In 2013, the market had just broken 80,000 units. While growth has slowed, it’s still moving fast.

So, who is still buying 3D printers and CNC machines? And will everyone else want one anytime soon?

Other Machine CEO Danielle Applestone mostly sees her customers using Othermills for prototyping.

The thing about prototyping with 3D printers is that the end product doesn’t have to look great. It’s a way to get a sense of scale and feel, but not usually expected to be buyer-ready. There are certainly exceptions to this.

So while Gerhardt said Studio Neat has never been compelled to upgrade from its relatively vintage MakerBot Replicator 2, consumers demand perfection. And that’s where the printers offered in the last five years still fall short.

“I think the hype surrounding 3D printing has waned — or is at least decreasing — because people realized it’s just a lot harder to design specific things than they thought,” Applestone said. “You can’t get around the fact that you have to learn (computer-aided design).”

The industry knows this and has focused on building big libraries. This leaves 3D printers focused on generic items like toys and decorations — not that specific IKEA drawer handle you broke and would like to replace. There’s no shortage of things to print, but the truly useful use cases are still reserved for experienced makers.

Most desktop 3D printers have a similar design. A metal nozzle moves along a gantry system as it lays down melted plastic on a flat bed. The best 3D printers take this basic design and make it bulletproof. They use high-quality parts and make them easy to swap out. The worst put low-quality, proprietary parts in a closed box.

Newer companies like New Matter are testing alternate options. The Mod-T moves its print bed around on two spinning rods, while the print head moves up and down. It’s an unusual design that simplifies how the printer works and allows the company to keep costs low.

Engineers are injecting new energy into the industry by rethinking 3D printing altogether. Lately, interest has risen in printers that use a laser or projected light to cure liquid plastic layer-by-layer. HP’s secretive printer also uses light to speed up the printing process and open new material possibilities.

Other 3D printer makers are diving into specific applications, such as carbon fiber and food to draw interest in their machines.

See the full story here: https://techcrunch.com/2016/07/10/whatever-happened-to-3d-printing/?ncid=tcdaily

8Jul/16Off

Virtual reality program looking to boost RGV (McAllen, TX)

Standing in the middle of 10 40-inch screens that will connect to one computer, Drew Lentz told his worst, favorite story about why he pushes so hard to teach locals, especially kids, about coding and tech.

A local school teacher once told Rene Ramirez, Lentz’s colleague, fellow Code RGV board member and IT director at Rioco, there are important classes in home economics for students to take, like flower arrangement. With practical classes like that, kids can get part-time jobs paying in the ballpark of $8 per hour.

“Our kids don’t have the aptitude for code,” Ramirez, 41, recalled the teacher saying.

There could be a VR tour of The Louvre in Paris, the Empire State Building in New York, a hot air balloon ride, an African safari, a trip through a Middle Eastern market and much more. The goal is to take people who might not have ever left the Valley and give them that experience to travel the world when sometimes they don’t necessarily have the means to.

“We want to make communities better and people better,” Lentz said. “McAllen EDC focuses on manufacturing and their relationship with Korea and that’s great. But let’s focus on people in the Valley and make them smarter than people in Korea.”

See the full story here: http://www.themonitor.com/news/local/virtual-reality-program-looking-to-boost-rgv/article_6c83da54-44a0-11e6-ab80-13beef42372e.html