philip lelyveld The world of entertainment technology

10Oct/16Off

Madefire Launches Virtual Reality App For Comics

BERLIN, GERMANY - OCTOBER 01:  A young visitor explores a Virtual Reality landscape with VR goggles at the 2016 Berlin Maker Faire on October 1, 2016 in Berlin, Germany. The Maker Faire combines a trade fair with hands-on opportunities and workshops for both children and adults to explore a wide realm of new technologies and do-it-yourself projects.  (Photo by Sean Gallup/Getty Images)

BERLIN, GERMANY - OCTOBER 01: A young visitor explores a Virtual Reality landscape with VR goggles at the 2016 Berlin Maker Faire on October 1, 2016 in Berlin, Germany. The Maker Faire combines a trade fair with hands-on opportunities and workshops for both children and adults to explore a wide realm of new technologies and do-it-yourself projects. (Photo by Sean Gallup/Getty Images)

According to TechCrunch, far from creating an experience that doesn't have any relation with reading a book, this VR app will change the comic-reading experience, because the most important detail to them is to maintain its nature.

"Comics are such a powerful storytelling format. People learn to read through comics; people are transported to other worlds through comics. Comics are words-and-pictures, perfect for storytelling in virtual reality. It's a new era and announcing our investment from world-class investors and creators like Plus Capital, True Ventures, Kevin Spacey, Drake, and Framestore supports our mission to be where the myths of the 21st Century are created," saidMadefire CEO Ben Wolstenholm.

The free Madefire VR app will show a small anthology of great comics optimized for this new way of reading, including pieces as MONO: The Old Curiosity Shop, Injustice: Year One, Somnia: Origins and Revolution.

See the full story here: http://www.itechpost.com/articles/38314/20161009/madefire-comic-vr-app.htm

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