Israeli seed fund Remagine is financing media’s AI revolution
The firm’s focus on entertainment technologies has a B2B bent, with a geographic focus on Israel as its primary hub and with most of its initial portfolio selling to enterprise media companies. That makes Remagine’s ability to guide entrepreneurs through the halls of traditional media giants highly relevant; it also means it can gauge whether traditional media companies are likely to buy a startup’s product before they invest.
Kevin Baxpehler: Our investment thesis is based on two main drivers: new advancements in so-called AI technologies — specifically deep-learning, computer-vision and NLP — coupled with new consumer trends such as esports, visual search, and engaging with computer-generated imagery (CGI) like Lil Miquela.
We believe that recent technological developments such as GANs (generative adversarial networks), coupled with new powerful computing power like new microprocessing chips and 5G, will change how brands, consumers, and stars/influencers will all interact. It creates tremendous opportunities to invest.
Another example is Vault, which uses deep learning to predict the success of scripted projects, whether it’s movies or TV shows down to the box office opening Rotten Tomatoes scores, the probability of there being a season two, the demographics that are most impacted, etc. So bringing a more data-driven approach to marketing films and shows.
See the full story here: https://techcrunch.com/2019/10/28/israeli-seed-fund-remagine-is-financing-medias-ai-revolution/
Inspired by jumping spiders
Inspired by these spiders, researchers at the Harvard John A. Paulson School of Engineering and Applied Sciences (SEAS) have developed a compact and efficient depth sensor that could be used on board microrobots, in small wearable devices, or in lightweight virtual and augmented reality headsets. The device combines a multifunctional, flat metalens with an ultra-efficient algorithm to measure depth in a single shot.
Evolution, as it turns out, provides a lot of options.
Jumping spiders have evolved a more efficient system to measure depth. Each principal eye has a few semi-transparent retinae arranged in layers, and these retinae measure multiple images with different amounts of blur. For example, if a jumping spider looks at a fruit fly with one of its principal eyes, the fly will appear sharper in one retina’s image and blurrier in another. This change in blur encodes information about the distance to the fly.
“Instead of using layered retina to capture multiple simultaneous images, as jumping spiders do, the metalens splits the light and forms two differently-defocused images side-by-side on a photosensor,” said Shi, who is part of Capasso’s lab.
An ultra-efficient algorithm, developed by Zickler’s group, then interprets the two images and builds a depth map to represent object distance.
See the full story here: https://news.harvard.edu/gazette/story/2019/10/a-depth-sensor-inspired-by-the-way-spiders-eye-flies/
U.S. Army investigates making night-vision goggles double as virtual reality and augmented reality devices
Army wants digital image processing to improve image quality, intelligent toggling to modulate power, and ability to display only relevant information.
U.S. Army researchers are looking for companies able to write software that would enable digital night-vision goggles to enhance warfighter augmented and virtual reality capabilities on the battlefield.
This architecture should use high-frame-rate digital image feeds; 2-D and 3-D terrain data; and full-color displays to provide a more intuitive and ergonomic augmented reality interface, and a more realistic virtual reality experience.
The Army particularly is interested in an architecture that has digital image processing to improve image quality, as well as an intelligent toggling system to modulate power and dataflow to save power and display only relevant information.
Hardware in the architecture must communicate via a hard-wired connection like USB 2.0, with options for wireless operation via Bluetooth, 802.11g, Wireless Personal Area Network (WPAN), or Ultra Wide Band (UWB). The radio shall be either wave relay radio such as an MPU-5 or wideband waveform such as a Harris 152A/163.
Prototypes may not be fully functional if they adequately demonstrate ways to enhance performance of the user and the system.
See the full story here: https://www.militaryaerospace.com/computers/article/14069446/virtual-reality-augmented-reality-nightvision-goggles
Startup Creates 3D Augmented Reality Models Based off of 2D Floorplans
RealAR, an Australian startup that creates 3D, augmented reality models of homes and other buildings based off of 2D floorplans. In order to view the models, RealAR uses a phone or tablet app. “We wanted our spatial visualization tech to be mass market (AR works on about 1BN+ phones/tablets), life-sized experiences and portable, so it works in almost any space without additional gear,” said RealAR’s CEO and cofounder Dan Swan in an email interview with Propmodo.
See the full story here: https://www.propmodo.com/startup-creates-3d-augmented-reality-models-based-off-of-2d-floorplans/
Microsoft Research Presents Significant Advances In Virtual Reality
The first one is the DreamWalker. This allows users to recreate an environment in virtual reality and walk as if a user were present in it. But the important thing is that the program could adapt the desired place (virtual) to the streets where the player lives, since the software would choose the ones that best fit the real one in order for the user to navigate safely.
This would also be achieved with the help of sensors, which would detect the obstacles discovered in reality and that the user could not see, but would be represented in the virtual world and thus avoid them.
Another one is the Mise-Unseen project, which has great potential to provide more interactive virtual reality experiences, since its technology could alter what the user sees on the screen to such an extent that he does not realize. (Only items outside the fovea change!)
See the full story here: https://segmentnext.com/2019/10/29/microsoft-research-presents-significant-advances-in-virtual-reality/
Fight alongside Marvel’s Avengers with new virtual reality experience on the Strip (The Void)
With the new ‘Avengers: Damage Control’ in the Grand Canal Shoppes at The Venetian Resort, the company brings guests into the action of a new Avengers plot to save the world.
The experience is available Monday through Sunday at The Venetian until Nov. 15.
Spots are available for $39.95 with time slots open every 15 minutes from 10:00 a.m. to 11:00 p.m.
See the full story here:
Hong Kong students take protest to virtual world
A group of Hong Kong students have developed a virtual reality game they hope will allow people to experience the anti-government demonstrations from the view of a “frontline protester”.
Lam, who developed the game with two classmates, said it does not allow protesters to inflict violence or do anything illegal. That would stymie their chances of getting it published by an online distributor, Lam said.
However, she added it did have a “pro-protester” stance.
See the full story here: https://www.reuters.com/article/us-hongkong-protests-games/hong-kong-students-take-protest-to-virtual-world-idUSKBN1X715V
Former Apple designer responds to Trump’s iPhone critique
https://www.cultofmac.com/661560/former-apple-designer-responds-to-president-trumps-iphone-critique/
Virtual Reality is booming, and Vancouver is leading the way
The conference and expo, which takes place Nov. 1-2 at Parq Vancouver, is supported by the biggest names in tech, such as Microsoft and Amazon, and will feature keynote addresses, panels and workshops with more than 1,000 representatives from dozens of major technology companies.
Three years ago, Vancouver was home to around 15 immersive technology companies. Now there are more than 230, from major publishers like Electronic Arts (EA), Microsoft and Nintendo, to startups like Etro Construction, which aims to implement new technologies in the construction industry and has been growing rapidly since its inception in 2015.
Even celebrities see a can’t-miss moneymaking opportunity. Virtual reality gaming company Sandbox VR, which just expanded to Canada by opening a location Richmond, announced $11 million in funding from some big names in Silicon Valley and the entertainment industry, including Justin Timberlake and Katy Perry, actors Will Smith and Orlando Bloom, and former Disney President Michael Ovitz.
Sandbox works with VR and full-body, motion-capture technology for customers to become superheroes, space cowboys, and physics-defying fighters. The company describes the experience as the closest thing to the “holodeck” that exists.
Artificial Intelligence (AI) Robots Market Size by Type, Product, Application & Market Opportunities 2019-2024
Read Report Details at https://www.proaxivereports.com/8536
List of key players profiled in the report:
Softbank, Hanson Robotics, Nvidia, Intel, Microsoft, IBM, Alphabet, Harman International Industries, Xilinx, ABB, Fanuc, Kuka, Amazon, Blue Frog Robotics, Promobot, Jibo, Asustek Computer, Mayfield Robotics, Bsh Hausgeräte, LG
By Robot Type
Service Robots , Industrial Robots , , ,
By Technology
Machine Learning , Computer Vision , Context Awareness , Natural Language Processing,
By Application
Military & Defense , Law Enforcement , Personal Assistance and Caregiving , Public Relations , Others
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