philip lelyveld The world of entertainment technology

2Nov/14Off

META AR video demo

 

Or go to this link: http://www.cnn.com/video/data/2.0/video/tech/2013/10/30/dnt-galanos-virtual-glasses-designed-by-startup.cnn.html

30Oct/14Off

Meta Spaceglasses

glasses5-081895be5e5a96e222bc71cf48acea6d[Philip Lelyveld comment: Spaceglasses have a lower resolution and narrower field of view than competitors, and the price point is 3X higher than competitors.  They'll have to make significant change if they want to compete.]

Meta was founded by Meron Gribetz, a former member of the Israeli Defense Forces technology unit. 

The Spaceglasses will be available starting this fall on the company's website for $3,000.

Gribetz admits the bulk of the initial applications will be designed for businesses. And while it's still early days for augmented reality technology, Meta does have a few competitors, including Recon Instruments, creator of Jet sports-oriented smart eyewear and Vuzix, which makes video-based smart glasses.

The meta website is here: https://www.spaceglasses.com

See the full story here: http://www.cnbc.com/id/101581712

29Oct/14Off

Alert! Websites Will Soon Start Pushing App-Style Notifications

browseralertx299What some call the smartphone era might better be termed the notification era.

The pop-up windows that inform you of a new message or tweet have become a central part of using mobile devices. And wearable devices such as Google Glass and the Apple Watch have been designed largely as conduits for notifications. Now, ordinary websites are going to send them to you too.

In 2015, most leading Web browsers will be set to support what are known as push notifications. Sites using the technology will be able to ask visitors if they wish to opt in to receive notifications. The site can then deliver them, even if that site is not open in the browser at the time. A news site might use Web notifications to alert users to a breaking story, for example. The technology should become available on both PCs and mobile devices.

See the full story here: http://www.technologyreview.com/news/531971/alert-websites-will-soon-start-pushing-app-style-notifications/?utm_campaign=newsletters&utm_source=newsletter-daily-all&utm_medium=email&utm_content=20141029

29Oct/14Off

James Cameron Talks ‘Avatar’ Sequels Budget and Underwhelming Virtual Reality

james_cameron_-_h_-_2014.jpgCameron didn't appear impressed with recent hype spurred by Oculus Rift, the virtual reality startup that made headlines in March when Facebook's Mark Zuckerberg announced that his company would acquire the brand for $2 billion.

"There seems to be a lot of excitement around something that, to me, is a yawn, frankly," he said

"The question that always occurred to me is, when is it going to be mature, when is it going to be accepted by the public at large, when are people going to start authoring in VR and what will that be?" Cameron said.

"What will the level of interactivity with the user be other than just ‘I can stand and look around,'" he elaborated, adding: "If you want to move through a virtual reality it’s called a video game, it’s been around forever."

"Oculus Rift is fine, it’s got a good display and that sort of thing," he said offhandedly.

Cameron was also prompted to discuss 1995's virtual reality themed Strange Days, which grossed only $8 million and spurred a call from Murdoch at the time because of its disappointing box office.

"I got a call from Rupert after that one came out, it went like this: 'No more like that please.' That’s all that was said, and I thought that was very gentlemanly," Cameron recalled.

See the full story here: http://www.hollywoodreporter.com/news/james-cameron-talks-avatar-sequels-744806

28Oct/14Off

Virtual Reality Storytelling Is Trending in Hollywood: Felix & Paul Studios Leading the Charge

Felix-and-PaulLajeunesse also argues that Virtual Reality creates a sense of immediacy that conventional filmmaking cannot provide. “Cinema is efficient. You have to move a story forward in a certain amount of time. Virtual Reality operates in a different zone of time. You don't want to be rushed. With a movie, it might take 15-20 minutes for you to care because you fall into a story gradually and we have to win the viewer over. There's nothing immediate about it. You have to earn it. With Virtual Reality, you have immediate empathy for a character because you create a raw emotional connection.”

Read the full story here: http://www.thewrap.com/virtual-reality-storytelling-is-trending-in-hollywood-felix-paul-studios-latest-to-jump-on-bandwagon/?utm_source=newsletter&utm_medium=email&utm_campaign=mailchimp

28Oct/14Off

This is the Beginning of VR Education, and It Will Only Get Better

World of Comenius, a project which started life with that goal (to enrich the learning experience) in mind, recently installed seven PCs each with the Oculus Rift DK2 VR headset, with mounted Leap Motion sensors, into a classroom at Mendel Grammar School in Opava City, Czech Republic. The school has a history of adopting progressive technologies that allow them to focus on the needs of their students and explore new and interesting ways to teach.

virtual_realita_8_of_34For this event, pupils were treated to a virtual biology and anatomy lesson. Donning the Oculus Rift, they’re transported to a virtual classroom with a skeletal model complete with interactive components, like bones and organs. The students reach into this world and can manipulate parts of the model at will, using just their hands.

The Leap Motion controller, a device which captures infrared light, picks up the movement of your hand and interprets gestures as commands within the application.

See the full story here: http://www.roadtovr.com/world-of-comenius-virtual-reality-education-biology-lesson-leap-motion-oculus-rift-dk2/

28Oct/14Off

‘Zero Point’ Is the First 3D 360 Degree Documentary for the Oculus Rift, Available now

[Philip Lelyveld comment: Mark Bolas is a featured speaker at the ETC's upcoming roundtable on VR.]

4117593746Zero Point is the first 3D 360 degree documentary film to be released for the Oculus Rift VR headset. The film is not only shot for virtual reality, it’s also about virtual reality. Academy Award nominated director Danfung Dennis talks with virtual reality pioneers about the medium as he uses VR itself to bring viewers closer than ever to the subjects.

Dennis and his team shot Zero Point using a number of different camera rigs and processes. Viewers will see footage in 180 degrees, 360 degrees, and even some CGI—all of it is in 3D. The film engages VR pioneers Jeremy Bailenson, Mark Bolas, and Palmer Luckey, whose voices act as a backdrop to varied scenery.

See the full story here: http://www.roadtovr.com/zero-point-first-3d-360-degree-documentary-oculus-rift-available-now/

28Oct/14Off

The Newest Employees at Lowe’s Hardware Store: Robots

c8296f86e9743ff93e65aaf437b9cd0c9ece8a1a“People can come in with a random screw and say, Mr. Robot, I need more of these, and if we do have it in the store, they can find it,” Nel said. The robots can speak in English and Spanish.

Lowe’s started working with Fellow Robots, a technology company in Silicon Valley, in November to develop the robots. The cost of the project is undisclosed.

Lowe’s has been working on infusing more technology into its customer service. It has also developed a “holoroom” that can let shoppers see what different pieces of furniture look like in different rooms in a virtual-reality environment.

See the full story here: https://www.yahoo.com/tech/the-newest-employees-at-lowes-hardware-store-robots-101180704939.html

27Oct/14Off

SMPTE 2014 HPA: Possibilities of High Dynamic Range Production Explored

Although Howard Lukk, formerly a technology executive at companies including Disney and Pixar, has moved into directing (Toy Story 3), he certainly hasn’t left technical innovation behind. At the SMPTE 2014 HPA Symposium held Monday, he presented a clip from his new short film “Emma,” among the very first such projects produced for viewing via high dynamic range display. High (or “extended”) dynamic range—names and standards haven’t been finalized—refers to image display technology offering greater contrast and wider color gamut than is available using existing products. Lukk was eager to experiment with the possibilities of HDR display, wanting the film to feel  “like a Hitchcock matinee.”

“There is so much information,” he says of viewing the movie in HDR, “that you sometimes need to bring down a wall or a background so it doesn’t become distracting.”

This is all new territory for everyone involved and Lukk readily admitted that it could be quite some time before “Emma” or anything else will be available to a wider audience to be viewed in HDR format.

See the full story here: http://www.tvtechnology.com/news/0086/smpte--hpa-possibilities-of-high-dynamic-range-production-explored-/272945

27Oct/14Off

‘Banshee Chapter’ First Film Released on Oculus Rift

banshee-chapter-distribution-2[Philip Lelyveld comment: The fact that this is a conversion of a 3D film into VR opens it up to questions of how 360 'immersive' it really is versus sitting close to a wide-screen experience. In fact the comments on the download site state that you watch a cropped version of a wide screen movie.  This isn't what people expect in a VR experience.]

The 2013 horror indie “Banshee Chapter,” produced by Zachary Quinto and directed by Blair Erickson, is the first feature film to be released on Oculus Rift headsets. San Francisco-based Jamwix is making the movie available for free via its website. Jamwix’s Chimera software was used to convert “Banshee Chapter,” which was already shot in 3D, into a virtual reality feature. The digital studio is using the project to promote how Chimera can transition films into an immersive VR experience.

Digital studio Jamwix, based in San Francisco, is making the low-budget indie available for free as a download through Jamwix.com.

See the full story here: http://variety.com/2014/digital/news/banshee-chapter-first-film-released-on-oculus-rift-1201338518/