philip lelyveld The world of entertainment technology

25Apr/22Off

The Coachellaverse Is A Multi-Sensory AR Music Experience

... This year, Coachella took its first steps towards creating its very own metaverse. Referred to by event organizers as the Coachellaverse, this incredible digital experience allows fans from all around the world to interact with the festival in a brand new way using a combination of immersive technologies. This virtual platform features everything from AR technology and video games to NFTs and an interactive online community where you can connect with attendees, both on-site and at home, as well as with artists, creators, and other surprise guests. ...

In an official press release, Sam Schoonover, Innovation Lead for Coachella said, “Coachella is a festival that has always enabled artists to innovate when it comes to their performance.” Schoonover adds, “The hybridization of music events through streaming platforms like YouTube is driving tune-in from around the world and bringing at-home and on-site audiences closer together in the process. For these reasons, we believe that Live AR will enable a massive evolution in performance visuals over the next few years.” ...

To bring their metaverse vision to life, organizers of Coachella worked with a number of agencies that included Epic Games, the independent music company Future Classic, Six Degrees, and the virtual production company All of It Now.  ...

See the full story here: https://vrscout.com/news/the-coachellaverse-is-a-multi-sensory-ar-music-experience

and here: https://www.thestar.com.my/tech/tech-news/2022/04/24/how-coachellas-gamification-and-augmented-reality-is-like-a-real-life-video-game

25Apr/22Off

Can Augmented Reality Fix Our Monument Problem? A LACMA Project Replaces Bronze With Silicon

Given the controversial status of so many tangible monuments, augmented reality has obvious advantages over the physical world, appealing to monument builders and cultural institutions alike. A monument in augmented reality is less likely to cause offense than one made of stone or bronze. It doesn’t intrude. It can simply be ignored. ...

Although LACMA’s Monumental Perspectives Initiative is not unique, it represents a worthy attempt to creatively reimagine an important mode of civic engagement in a time of reckoning with deeply flawed precedents. However, the project, now in its second year, also shows the value of monuments that are more obtrusive and durable. ...

...Dozens of ecosystems throughout the United States, many now protected as national parks, were initially preserved through the presidents’ ability to create monuments by decree. More ethereal than computer code, legal code paradoxically gives monuments their fullest physicality. 

The foremost value of the Monumental Perspectives Initiative is that it broadens our perspective on what constitutes a monument. Augmented reality is not an improvement over the physical reality of monuments wrought in bronze, but augments the potential of monumentality, much as monuments gained new ground through legal innovation a century ago. ...

See the full story here: https://www.forbes.com/sites/jonathonkeats/2022/04/25/can-augmented-reality-fix-our-monument-problem-a-lacma-project-replaces-bronze-with-silicon/?sh=2407d24326bf

22Apr/22Off

Mouth Haptics in VR using a Headset Ultrasound Phased Array

Today’s consumer virtual reality (VR) systems offer limited haptic feedback via vibration motors in handheld controllers. Rendering haptics to other parts of the body is an open challenge, especially in a practical and consumer-friendly manner. The mouth is of particular interest, as it is a close second in tactile sensitivity to the fingertips, offering a unique opportunity to add fine-grained haptic effects. In this research, we developed a thin, compact, beamforming array of ultrasonic transducers, which can render haptic effects onto the mouth. Importantly, all components are integrated into the headset, meaning the user does not need to wear an additional accessory, or place any external infrastructure in their room. We explored several effects, including point impulses, swipes, and persistent vibrations. Our haptic sensations can be felt on the lips, teeth and tongue, which can be incorporated into new and interesting VR experiences. Vivian Shen, Craig Shultz, and Chris Harrison. 2022. Mouth Haptics in VR using a Headset Ultrasound Phased Array. In CHI Conference on Human Factors in Computing Systems (CHI ’22), April 29-May 5, 2022, New Orleans, LA, USA. ACM, New York, NY, USA, 14 pages. https://doi.org/10.1145/3491102.3501960

See the original post here: https://www.youtube.com/watch?v=3q6dZQfV1x8

22Apr/22Off

Razorfish x VICE Media | GenZ Metaverse Report

For a deeper dive into Web3 culture, we conducted a study with VICE Media Group surveying GenZ gamers about their habits, perspectives, and hopes for the future. Several questions focused on how this generation perceives itself, finding: 

? Those in the metaverse are six times more likely to describe themselves as introverts vs. extroverts 
? 52% feel more like “themselves” in the metaverse than IRL 
? 65% believe that their online relationships are just as meaningful as offline ones 
? Interestingly, 1 in 2 feels gaming improves their mental health 

For a cohort this active in the metaverse, it’s no surprise that they’re willing to fund experiences there. Today, 15% of GenZ’s “fun budget” is spent in the metaverse. In five years, it’s expected to hit 20%.

21Apr/22Off

Disney World Selling Spots on Virtual Cinderella Castle Mural

This Cinderella Castle Mural of Memories product will cost $9.99 and includes:

  • A spot of your choosing on available sections on Cinderella Castle to digitally pin your photo, which will be waiting for you and other guests to view again and again during visits to Magic Kingdom throughout the World’s Most Magical Celebration and beyond (for at least three years).
  • A special video of your photo flying from the castle that can be downloaded and shared.
  • The ability to download a high-resolution version of your pinned photo from your Disney PhotoPass gallery without watermarks (a $16.95 value), both in its original form and an additional version with a special border applied that includes your first name.
  • If you’re a Cast Member, Annual Passholder, Disney Vacation Club Member, or Club 33 Member, you’ll even receive a personalized border reflecting your affiliation.

Walt Disney World also indicates that this is one way the company will be continuing its “next-generation storytelling” and  “using innovative new technology to engage guests in our theme parks.” The Cinderella Castle Mural of Memories will join other experiences like Disney PhotoPass Lenses and future additions like MagicBand+ at Walt Disney World and Disneyland. ...

The Cinderella Castle Mural of Memories is also notable from my perspective as it sounds like Walt Disney World’s first foray into both the metaverse and NFTs. ... More accurately, it’s them getting into the virtual collectibles game. ...

See the full story here: https://www.disneytouristblog.com/disney-world-selling-spots-on-virtual-cinderella-castle-mural/

21Apr/22Off

Artificial Intelligence is Infringing on Actors’ Image, Likeness Says U.K. Performers’ Union Equity

Performing arts union Equity is launching a campaign around performers’ rights over artificial intelligence (AI).

They hope to persuade the U.K. government to introduce laws that will prevent companies using AI performance synthetisation – based on real performers’ voices and likeness – without their permission. ...

AI technology falls outside the scope of these protections because it “reproduces performances without generating a ‘recording’ or a ‘copy,'” according to the union. ...

See the full story here: https://variety.com/2022/biz/news/artificial-intelligence-actors-rights-equity-1235236945/

21Apr/22Off

Snap’s AR vision is about Spectacles—and a whole lot more

... Last May, Snap unveiled the new, AR-enabled version of Spectacles, which are indeed known simply as “the new Spectacles.” Rather than selling them like previous versions, Snap acknowledges that they’re currently  an experiment, not a product. ...

But Snap is also experimenting with the medium on one of the biggest tapestries imaginable: Snapchat itself. ... According to Snap, 200 million people use them a day, racking up six billion daily interactions.

...  these Spectacles look more like hip sunglasses than a headset, and weigh less than a third of a pound. ...

None of the AR experiences I tried while wearing the Spectacles were the sort of killer app that would sell a fully commercialized version of these glasses on its own. But they were all reasonably slick and fun to try.  ... —a restaurant menu I could peruse with a mid-air swiping gesture— ...

The dual 3D waveguide displays that overlay digital imagery on the real world were bright enough that they didn’t get bleached out by the sun. But they have a field of view that measures 26.3 degrees diagonally, which means that you can’t always see larger elements...

“My team is basically trying to make the Snapchat camera smarter, to understand everything in the world around it,” says Qi Pan, Snap’s director of computer vision engineering. ...

It also introduced another feature called Local Lenses that allows multiple people in the same physical area to engage in shared AR experiences—such as bedecking London’s Carnaby Street shops in virtual paint. ...

Last month, the company released  a technology called Custom Landmarkersthat allows users of its Lens Studio AR design software to tie the experiences they create to a specific physical location—from a statue to a storefront—so that they’re visible to people who are actually there. ...

But as Snap’s platform transcends the amusing, chat-enhancing AR special effects it started with, it’s becoming a viable alternative for more ambitious storytelling.  ...

See the full story here: https://www.fastcompany.com/90737627/snaps-ar-vision-is-about-spectacles-and-a-whole-lot-more?fbclid=IwAR1MNXVR1DViATZlC216z4yHP0yMPzu803IHKI7Bs-3TwOCCQChmYxA_e2w

20Apr/22Off

Get Ready to be Reborn in Web3 with HALO NFTs!

A leading data network for interactive NFTs, ​​HALO is collaborating with the decentralized 3D artist community to launch virtual humans. The HALO NFTs, which will represent your virtual identity, are what you need to enter the HALO metaverse. Indeed, these are not your average virtual avatars—these are avatars created by 3D modelling. ...

For example, you can use the images on Instagram and TikTok. Alternatively, you can use the virtual humans to host live streams on Discord and Twitter or hold office meetings on Zoom and Google Meet. To be sure, these NFTs bridge the gap between the real and virtual world.  ...

Visit the HALO website to learn more about the project. Make sure to also follow HALO on Twitter and join its Discord server for all the latest updates. ...

See the full story here: https://nftevening.com/get-ready-to-be-reborn-in-web3-with-halo-nfts/?fbclid=IwAR0furZXbhh6sGjRYE3Vrb9tEwhPJeEOzVaxiulvZsTh1brrtgYUkl1SpRw

20Apr/22Off

The best way to regulate artificial intelligence? The EU’s AI Act

... As the Industry, Research and Energy (ITRE) Committee rapporteur, I welcome the European Commission’s proposal on an AI Act.  ...

The proposal by the European Commission, however, does not go far enough in helping companies compete in return for the many obligations expected from them. This applies especially to start-ups and SMEs – Europe’s most competitive and desired companies – and therefore undermines the legitimacy and relevance of the AI Act. We need to provide companies with clearer guidelines, simpler tools and more efficient resources to cope with regulation and to innovate.

I therefore will work to enhance measures supporting innovation, especially those helping start-ups and SMEs. I am especially worried that the current state of the regulatory sandboxes is too cumbersome, which defeats the purpose of this highly important tool in developing AI that works “on the ground”.

In addition, I will try to provide a clear and more concise definition of an artificial intelligence system with an emphasis on establishing clear oversight on how to change this definition in the future. Next, I want to set high but realistic standards for cybersecurity and data that allow for the best mix of safety and usability. Finally, I want to future-proof the AI Act. This means better linkages to the other parts of digital policy, to the green transition and to the international stage, as well as anticipating possible changes in the AI industry, AI technology and the power of AI. ...

Finally, we should not make a mistake that the EU has made again and again: writing a law is important but implementing and enforcing it will be key.  ...

See the full story here: https://www.theparliamentmagazine.eu/news/article/the-best-way-to-regulate-artificial-intelligence-the-eus-ai-act

20Apr/22Off

Meta’s Quest hand tracking can now detect high-fives and clapping

Meta is updating its mixed reality hand tracking system with support for more types of motion, including gestures like clapping. A new version of its Presence Platform API is launching for everyone after a limited preview with a few developers, promising more sophisticated and reliable interactions on the Meta (formerly Oculus) Quest headset.

The Presence Platform update is designed to improve Quest hand tracking — which uses cameras mounted in the headset to replace the default hardware controllers — across the board. In addition to general reliability updates, it focuses on recognizing movement when part of your hand is blocked from the camera’s view. ...

See the full story here: https://www.theverge.com/2022/4/19/23031996/meta-quest-vr-ar-hand-tracking-api-presence-platform-update-gestures