AI may have outwitted itself with fake video
The US military is funding an effort to determine whether AI-generated video and audio will soon be indistinguishable from the real thing—even for another AI.
The news: The Defense Advanced Research Projects Agency (DARPA) is holding a contest this summer to generate the most convincing AI-created videos and the most effective tools to spot the counterfeits.
Some background: Some of the most realistic fake footage is created by generative adversarial networks, or GANs. GANs pit AI systems against each other to refine their creations and make a product real enough to fool the other AI. In other words, the final videos are literally made to dupe detection tools.
Why it matters: The software to create these videos is becoming increasingly advanced and accessible, which could cause real harm. “You already have modified video being used to cause real violence across the developing world,” Aviv Ovadyasaid at an event organized by Bloomberg. “That’s a real and present danger.”
I saw the Red Hydrogen One phone with my own eyes
My reaction? I was impressed and couldn't believe how well the effect worked. It's part hologram and part 3D. It's not that the image hovers over the screen like R2-D2 projecting Princess Leia in the original Star Wars film. It's more that there were layers of depth to the image. It's as if the screen was a proscenium theater and some parts of the image were upfront and close and other parts of the image were farther away.
The overall effect was immersive. No matter how much I moved the phone, the 3D effect was there. It worked in both portrait and landscape.
See the full story here: https://www.cnet.com/news/i-saw-the-red-hydrogen-one-phone-with-my-own-eyes/
In Virtual Reality, How Much Body Do You Need?
When Michiteru Kitazaki, a professor of engineering at Toyohashi University of Technology in Japan, recently posed this question in an email, he evoked an idea from Japanese culture known as tamashii, or the soul without a body.
In a paper published Tuesday in Scientific Reports, they showed that animating virtual hands and feet alone is enough to make people feel their sense of body drift toward an invisible avatar.
Their work fits into a corpus of research on illusory body ownership, which has challenged understandings of perception and contributed to therapies like treating pain for amputees who experience phantom limb.
....
Rather than an example of illusory body ownership, she said, the drifting effect may be more related to out-of-body experiences, in which people simply feel their bodies “displaced in space.” She added that the researchers might have found effects from the threats had they measured physiological responses, like changes in skin conductance or brain activity.
Dr. Kitazaki replied that the exact difference between out-of-body experiences and illusory body ownership is an open question, but agreed that future research should include such measurements.
See the full story here: https://www.nytimes.com/2018/05/17/science/virtual-reality-body.html
E3 2018 VR Guide: Every Press Conference And If VR Will Be There
Ubisoft – Monday, June 11th, 1 pm PT/4 pm ET/9 pm BST
VR Chances: Very Likely
See the full story and list of companies here: https://uploadvr.com/e3-2018-heres-every-press-conference-chances-seeing-vr/
RED Debuts Android Smartphone That Creates 4D Holograms
Similar to RED’s other industrial-looking products, the Hydrogen RED comes in aluminum (at $1,195) or titanium (at $1,595).
The phone’s other innovation is what RED calls “4-view,” essentially the ability to “switch the 2,560 x 1,440 screen from a standard 2D to 3D,” which RED calls its “holographic” view. The Verge reviewer called it “a big step over 3D on other phones,” with better 3D depth than he saw on previous phones. The technology behind it is “more than just combining two images to make standard 3D.”
As a phone, he concluded, “most people will be better served by getting something cheaper,” although “as a hologram making and viewing machine, it’s a solid technical improvement over what I’ve seen before.” What remains to be seen is “whether anybody really needs or wants that on a phone.”
They can manually adjust the level of 3D, “but the plug-in will also automatically create a depth of field that Leia has deemed to be the most comfortable for the largest number of players.” Developers can also provide a slider so that players can adjust the 3D settings themselves.
See the full story here: http://www.etcentric.org/red-debuts-android-smartphone-that-creates-4d-holograms/
Google, Publishers to Meet as Europe’s Data Law Takes Effect
Sources say that Google has agreed to discuss the concerns of publishers at four of its global offices on the eve of Europe’s General Data Protection Regulation (GDPR) going into effect May 25. Google has told publishers using its advertising tools that they will be responsible for obtaining user consent to gather personal information from European users. Google has not adopted an industry-wide framework that many publishers plan to use to gain user permission on behalf of their advertising technology partners.
Of greatest concern is Google’s push to make publishers so-called co-controllers, which means the onus will be on them to determine “the purposes and means for processing of personal data,” and “ensure its processors’ contracts are in compliance.” The processor is “a third party vendor that digests data on behalf of the behalf of the controller and keeps records of personal data and processing activities.”
Thus, say publishers, although Google would require publishers to obtain consent for “processing of personal data on its behalf,” Google “would decide how and when that data would be made available to others.” Publishers say that paradigm “effectively prevents publishers from being able to choose which partners to work with.”
See the full story here: http://www.etcentric.org/google-publishers-to-meet-as-europes-data-law-takes-effect/
Watch Villette’s Virtual Reality video for ‘Money’
See the original post here: https://www.thefourohfive.com/music/article/watch-villette-s-virtual-reality-video-for-money-152
Star Wars virtual reality at The Void in Disney World and Disneyland
To borrow from another science fiction mainstay, the experience is not quite like entering a holodeck. But it does allow visitors to boldly go where no one has gone before — namely the magma-encrusted planet of Mustafar — in a largely convincing (if highly illogical) way. Yes, the gear is still clunky, and the imagery is a notch or two below Ultra HD. Users can’t help but be aware of the technology that makes the illusion possible, thereby compromising total immersion into the story. But VR trickery (at least The Void’s application of it) has accelerated to the point that transcendence, breaking down the barrier between virtual and reality, is tantalizingly close.
Among the elements that distinguishes “Secrets” from other VR attractions and works in its favor is that participants can see virtual renderings of their entire bodies, including their hands. Mine looked like human hands with arms outfitted in the white uniforms of stormtroopers. Also, I could see, as well as talk to and hear, the fully formed bodies of the digitally transformed guests who were joining me on the mission. As opposed to the disembodied and isolating aspects that plague some other VR presentations, “Secrets” is highly social.
It’s also multi-sensory. The smells of burning embers, the sensation of heat, the low rumble of vibrating floors, the rib-tickling sensations delivered by haptic vests, and other “4D” effects all help convince participants that their Mustafar mission is really happening. Surprisingly, the enhancements extend to the sense of touch. For example, K-2S0, an imposing, but friendly droid (who sounds suspiciously similar to Anthony Daniels, the actor who voices the gold-plated C-3PO), helps guide participants through the experience.
See the full story here: https://www.13wmaz.com/article/news/nation-now/star-wars-virtual-reality-at-the-void-in-disney-world-and-disneyland/465-21d6fff4-3b90-4266-afbf-579b7f541259
Disney Patent Previews More Star Wars AR Gaming
A newly-filed patent application from Disney Enterprises, Inc. teases more augmented reality lightsaber duels, either for at-home gaming or for the media behemoth's forthcoming Star Wars theme park.
The patent, titled "Augmented Reality Interactive Experience," describes a system that would involve a networked application running on computers and head-mounted displays that also connects to peripherals that transmit and detect infrared light, and an "AR venue" in which the experience would take place.
Players would carry swords or blasters equipped with IR emitters, with light-detecting cameras embedded into the headset or a wearable component that reflects light to determine position. The application would run the experience and keep score of IR hits. The patent also notes that one implementation of this patent could involve an inserted smartphone acting as the computer, display, and IR detector.
See the full story here: https://next.reality.news/news/disney-patent-previews-more-star-wars-ar-gaming-0184839/
A virtual reality baptism will strengthen Oregon man’s faith
This Sunday, Brian Leupold will become one of the first people baptized in virtual reality.
In his rural home in Amity, Leupold will slip on his Oculus Rift virtual reality headset, step into the VR Church he helped found, and immerse himself in the digital waters of spiritual renewal.
VR Church exists wholly in the realm of AltSpace, a virtual reality, social media landscape that, as of a year ago, had about 35,000 monthly active users. The tech is in its infancy – cartoonish and occasionally glitchy. But here, Leupold sees the future of an inclusive church community.
During a recent Sunday service at VR Church, Pastor DJ Soto's avatar, or digital persona, arrived as a white, legless, Preacherbot whose disembodied hands bobbed up and down as he gesticulated about God's grace.
The community of Christian virtual reality early adopters is relatively small, so it wasn't long before Leupold met two other men working on similar concepts. Alistair de B Clarkson, based in Australia, was developing a virtual reality Bible app to take users through stories from the Old Testament. DJ Soto was traveling in an RV across the U.S. and giving live sermons in AltSpace.
See the full story here: http://www.oregonlive.com/pacific-northwest-news/index.ssf/2018/05/virtual_reality_church_co-foun.html
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